using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 屠夫 - 冲撞: 蓄力N秒后向目标区域冲撞造成x%物攻伤害和额外y点物理伤害,同时眩晕N秒. /// public class Monster_9140403 : XmdsSkillBase { public static int ID = 9140403; public static XmdsSkillValue DP_1; public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { int lv = param.GameSkill.SkillLevel; BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; bt.IsHarmful = true; param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); BuffTemplate bt = pack.mBuffTemplate; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }