using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using CommonLang; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.PetSkill { /// /// 宠物 - 护盾(获得一个<$5>%攻击力的护盾,持续时间<$6>秒,冷却时间<$9>秒) /// public class PetGiveSkill_920040 : PetGiveSkillBase { private static readonly int ID = 920040; public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_HUDUN; public static XmdsSkillValue valueSet1; //护盾值 public static XmdsSkillValue valueSet2; //持续时间 //人物的技能,释放是,宠物释放的技能特效 private static int BindPetSkillID = 0; public override int SkillID {get{return ID;}} protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); var buff = (XmdsBuff_Shield_AbsorbDamage)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage); buff.AbsorbDamageSum = CUtils.CastInt(unit.MirrorProp.BaseAttack * XmdsUnitProp.PER * valueSet1.GetValue(info.SkillLevel)); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = false; bt.LifeTimeMS = valueSet2.GetValue(info.SkillLevel); pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info); } protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit) { base.OnSkillDataChange(gs, unit); var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Shield_AbsorbDamage; buff.AbsorbDamageSum = CUtils.CastInt(unit.MirrorProp.MaxAttack * XmdsUnitProp.PER * valueSet1.GetValue(gs.SkillLevel)); var bt = unit.GetRegistBuff(Buff_ID); bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel); } private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param) { launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit); //玩家释放技能 base.PlayerLauncherSkillOver(launcher); return true; } protected void initSkillInfo(int skillId, ref int BindPetSkillID) { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId); InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); //初始化人物释放技能时,宠物播放的技能特效 initBindSkill(data, ref BindPetSkillID);; } protected override void OnInitSkillParam() { initSkillInfo(ID, ref BindPetSkillID); } protected override int GetBindSkillID() { return BindPetSkillID; } } }