<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{75D37246-718E-42BB-9A87-EAA68FAC54AC}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>AxInteropUnityWebPlayerAXLib</RootNamespace>
    <AssemblyName>AxInteropUnityWebPlayerAXLib</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <RegisterForComInterop>false</RegisterForComInterop>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
    <Reference Include="WindowsFormsIntegration" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AxUnityWebPlayer.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="AxUnityWebPlayerEventMulticaster.cs" />
    <Compile Include="_DUnityWebPlayerAXOver.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="_DUnityWebPlayerAXEvents_OnExternalCallEvent.cs" />
    <Compile Include="_DUnityWebPlayerAXEvents_OnExternalCallEventHandler.cs" />
    <Compile Include="_DUnityWebPlayerAXEvents_ReadyStateChangeEvent.cs" />
    <Compile Include="_DUnityWebPlayerAXEvents_ReadyStateChangeEventHandler.cs" />
  </ItemGroup>
  <ItemGroup>
    <COMReference Include="UnityWebPlayerAXLib">
      <Guid>{75A564FE-95D1-41A9-B1D9-10D1E3CB502B}</Guid>
      <VersionMajor>1</VersionMajor>
      <VersionMinor>0</VersionMinor>
      <Lcid>0</Lcid>
      <WrapperTool>tlbimp</WrapperTool>
      <Isolated>False</Isolated>
      <EmbedInteropTypes>True</EmbedInteropTypes>
    </COMReference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>