/*----------------------------------------------- *本文件由代码生成器自动生成, *千万不要修改本文件的任何代码, *修改的的任何代码都会被覆盖掉! --------------------------------------------------*/ using System.IO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Pomelo.DotNetClient; namespace pomelo.area { public class BattleHandler { private PomeloClient _socket; public ThrowPointResponse lastThrowPointResponse { get { return _socket.GetLastResponse(); } } static BattleHandler() { EventTypes.RegistPushType("area.battlePush.throwPointItemListPush", typeof(ThrowPointItemListPush)); EventTypes.RegistPushType("area.battlePush.throwPointResultPush", typeof(ThrowPointResultPush)); EventTypes.RegistPushType("area.battlePush.biddingInfoPush", typeof(BiddingInfoPush)); EventTypes.RegistPushType("area.battlePush.fightLevelResultPush", typeof(FightLevelResultPush)); EventTypes.RegistPushType("area.battlePush.itemDropPush", typeof(ItemDropPush)); EventTypes.RegistPushType("area.battlePush.sceneNamePush", typeof(SceneNamePush)); EventTypes.RegistPushType("area.battlePush.resourceDungeonResultPush", typeof(ResourceDungeonResultPush)); EventTypes.RegistRequestType("area.battleHandler.throwPointRequest", typeof(ThrowPointRequest), typeof(ThrowPointResponse)); } public BattleHandler(PomeloClient socket) { this._socket = socket; } public void throwPointRequest(string id,int server_id,bool isQuit,int type,int count,Action cb,object option = null) { var request = new ThrowPointRequest(); request.id= id; request.server_id= server_id; request.isQuit= isQuit; request.type= type; request.count= count; _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as ThrowPointResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void onThrowPointItemListPush(Action cb) { _socket.listen_once(cb); } public void onThrowPointResultPush(Action cb) { _socket.listen_once(cb); } public void onBiddingInfoPush(Action cb) { _socket.listen_once(cb); } public void onFightLevelResultPush(Action cb) { _socket.listen_once(cb); } public void onItemDropPush(Action cb) { _socket.listen_once(cb); } public void onSceneNamePush(Action cb) { _socket.listen_once(cb); } public void onResourceDungeonResultPush(Action cb) { _socket.listen_once(cb); } } }