/*----------------------------------------------- *本文件由代码生成器自动生成, *千万不要修改本文件的任何代码, *修改的的任何代码都会被覆盖掉! --------------------------------------------------*/ using System.IO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Pomelo.DotNetClient; namespace pomelo.connector { public class EntryHandler { private PomeloClient _socket; public EntryResponse lastEntryResponse { get { return _socket.GetLastResponse(); } } public BindPlayerResponse lastBindPlayerResponse { get { return _socket.GetLastResponse(); } } public GetSysTimeResponse lastGetSysTimeResponse { get { return _socket.GetLastResponse(); } } public EnterCrossServerResponse lastEnterCrossServerResponse { get { return _socket.GetLastResponse(); } } public ExitCrossServerToLogicServerResponse lastExitCrossServerToLogicServerResponse { get { return _socket.GetLastResponse(); } } static EntryHandler() { EventTypes.RegistPushType("connector.entryPush.loginQueuePush", typeof(LoginQueuePush)); EventTypes.RegistPushType("connector.entryPush.hudBuffListPush", typeof(HUDBuffListPush)); EventTypes.RegistRequestType("connector.entryHandler.entryRequest", typeof(EntryRequest), typeof(EntryResponse)); EventTypes.RegistRequestType("connector.entryHandler.bindPlayerRequest", typeof(BindPlayerRequest), typeof(BindPlayerResponse)); EventTypes.RegistRequestType("connector.entryHandler.getSysTimeRequest", typeof(GetSysTimeRequest), typeof(GetSysTimeResponse)); EventTypes.RegistRequestType("connector.entryHandler.enterCrossServerRequest", typeof(EnterCrossServerRequest), typeof(EnterCrossServerResponse)); EventTypes.RegistRequestType("connector.entryHandler.exitCrossServerToLogicServerRequest", typeof(ExitCrossServerToLogicServerRequest), typeof(ExitCrossServerToLogicServerResponse)); } public EntryHandler(PomeloClient socket) { this._socket = socket; } public void entryRequest(string c2s_uid,string c2s_token,int c2s_logicServerId,string c2s_deviceMac,int c2s_deviceType,string c2s_clientRegion,string c2s_clientChannel,string c2s_clientVersion,Action cb,object option = null) { var request = new EntryRequest(); request.c2s_uid= c2s_uid; request.c2s_token= c2s_token; request.c2s_logicServerId= c2s_logicServerId; request.c2s_deviceMac= c2s_deviceMac; request.c2s_deviceType= c2s_deviceType; request.c2s_clientRegion= c2s_clientRegion; request.c2s_clientChannel= c2s_clientChannel; request.c2s_clientVersion= c2s_clientVersion; _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as EntryResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void bindPlayerRequest(string c2s_playerId,Action cb,object option = null) { var request = new BindPlayerRequest(); request.c2s_playerId= c2s_playerId; _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as BindPlayerResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void getSysTimeRequest(Action cb,object option = null) { var request = new GetSysTimeRequest(); _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as GetSysTimeResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void enterCrossServerRequest(Action cb,object option = null) { var request = new EnterCrossServerRequest(); _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as EnterCrossServerResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void exitCrossServerToLogicServerRequest(Action cb,object option = null) { var request = new ExitCrossServerToLogicServerRequest(); _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as ExitCrossServerToLogicServerResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void onLoginQueuePush(Action cb) { _socket.listen_once(cb); } public void onHudBuffListPush(Action cb) { _socket.listen_once(cb); } } }