/*----------------------------------------------- *本文件由代码生成器自动生成, *千万不要修改本文件的任何代码, *修改的的任何代码都会被覆盖掉! --------------------------------------------------*/ using System.IO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Pomelo.DotNetClient; namespace pomelo.area { public class GuildTechHandler { private PomeloClient _socket; public GetGuildTechInfoResponse lastGetGuildTechInfoResponse { get { return _socket.GetLastResponse(); } } public UpgradeGuildTechResponse lastUpgradeGuildTechResponse { get { return _socket.GetLastResponse(); } } public UpgradeGuildSkillResponse lastUpgradeGuildSkillResponse { get { return _socket.GetLastResponse(); } } public BuyGuildProductResponse lastBuyGuildProductResponse { get { return _socket.GetLastResponse(); } } static GuildTechHandler() { EventTypes.RegistPushType("area.guildTechPush.guildTechRefreshPush", typeof(GuildTechRefreshPush)); EventTypes.RegistRequestType("area.guildTechHandler.getGuildTechInfoRequest", typeof(GetGuildTechInfoRequest), typeof(GetGuildTechInfoResponse)); EventTypes.RegistRequestType("area.guildTechHandler.upgradeGuildTechRequest", typeof(UpgradeGuildTechRequest), typeof(UpgradeGuildTechResponse)); EventTypes.RegistRequestType("area.guildTechHandler.upgradeGuildSkillRequest", typeof(UpgradeGuildSkillRequest), typeof(UpgradeGuildSkillResponse)); EventTypes.RegistRequestType("area.guildTechHandler.buyGuildProductRequest", typeof(BuyGuildProductRequest), typeof(BuyGuildProductResponse)); } public GuildTechHandler(PomeloClient socket) { this._socket = socket; } public void getGuildTechInfoRequest(Action cb,object option = null) { var request = new GetGuildTechInfoRequest(); _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as GetGuildTechInfoResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void upgradeGuildTechRequest(Action cb,object option = null) { var request = new UpgradeGuildTechRequest(); _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as UpgradeGuildTechResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void upgradeGuildSkillRequest(int skillId,Action cb,object option = null) { var request = new UpgradeGuildSkillRequest(); request.skillId= skillId; _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as UpgradeGuildSkillResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void buyGuildProductRequest(int productId,Action cb,object option = null) { var request = new BuyGuildProductRequest(); request.productId= productId; _socket.request(request, (object msg, out int s2c_code, out string s2c_msg) => { var rsp = msg as BuyGuildProductResponse; s2c_code = rsp.s2c_code; s2c_msg = rsp.s2c_msg; return s2c_code == 200; }, cb, option); } public void onGuildTechRefreshPush(Action cb) { _socket.listen_once(cb); } } }