/*----------------------------------------------- *本文件由代码生成器自动生成, *千万不要修改本文件的任何代码, *修改的的任何代码都会被覆盖掉! --------------------------------------------------*/ var async = require('asyncawait/async'); var await = require('asyncawait/await'); var FightLevelHandler = function(socket){ this.socket = socket; } FightLevelHandler.prototype.fubenListRequest = async(function(mapId,type){ return await(this.socket.requestAsync('area.fightLevelHandler.fubenListRequest',{mapId:mapId,type:type})); }); FightLevelHandler.prototype.enterDungeonRequest = async(function(c2s_dungeonId){ return await(this.socket.requestAsync('area.fightLevelHandler.enterDungeonRequest',{c2s_dungeonId:c2s_dungeonId})); }); FightLevelHandler.prototype.replyEnterDungeonRequest = async(function(c2s_type,c2s_dungeonId){ return await(this.socket.requestAsync('area.fightLevelHandler.replyEnterDungeonRequest',{c2s_type:c2s_type,c2s_dungeonId:c2s_dungeonId})); }); FightLevelHandler.prototype.leaveDungeonRequest = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.leaveDungeonRequest',{})); }); FightLevelHandler.prototype.worldBossListRequest = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.worldBossListRequest',{})); }); FightLevelHandler.prototype.enterWorldBossRequest = async(function(s2c_areaId){ return await(this.socket.requestAsync('area.fightLevelHandler.enterWorldBossRequest',{s2c_areaId:s2c_areaId})); }); FightLevelHandler.prototype.getMonsterLeaderRequest = async(function(s2c_monsterId,s2c_areaId){ return await(this.socket.requestAsync('area.fightLevelHandler.getMonsterLeaderRequest',{s2c_monsterId:s2c_monsterId,s2c_areaId:s2c_areaId})); }); FightLevelHandler.prototype.palaceListRequest = async(function(s2c_type){ return await(this.socket.requestAsync('area.fightLevelHandler.palaceListRequest',{s2c_type:s2c_type})); }); FightLevelHandler.prototype.getBossInfoRequest = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.getBossInfoRequest',{})); }); FightLevelHandler.prototype.getBossDamageRankRequest = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.getBossDamageRankRequest',{})); }); FightLevelHandler.prototype.getLllsionInfoRequest = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.getLllsionInfoRequest',{})); }); FightLevelHandler.prototype.enterLllsionRequest = async(function(c2s_id){ return await(this.socket.requestAsync('area.fightLevelHandler.enterLllsionRequest',{c2s_id:c2s_id})); }); FightLevelHandler.prototype.getLllsionBossInfoRequest = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.getLllsionBossInfoRequest',{})); }); FightLevelHandler.prototype.enterLllsionBossRequest = async(function(c2s_id,c2s_type){ return await(this.socket.requestAsync('area.fightLevelHandler.enterLllsionBossRequest',{c2s_id:c2s_id,c2s_type:c2s_type})); }); FightLevelHandler.prototype.getBenifitableRequest = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.getBenifitableRequest',{})); }); FightLevelHandler.prototype.getLllsion2InfoRequest = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.getLllsion2InfoRequest',{})); }); FightLevelHandler.prototype.enterLllsion2Request = async(function(){ return await(this.socket.requestAsync('area.fightLevelHandler.enterLllsion2Request',{})); }); FightLevelHandler.prototype.addProfitRequest = async(function(mapId){ return await(this.socket.requestAsync('area.fightLevelHandler.addProfitRequest',{mapId:mapId})); }); FightLevelHandler.prototype.onOnConfirmEnterFubenPush = function(cb){ this.socket.on('area.fightLevelPush.onConfirmEnterFubenPush',cb); } FightLevelHandler.prototype.onOnMemberEnterFubenStateChangePush = function(cb){ this.socket.on('area.fightLevelPush.onMemberEnterFubenStateChangePush',cb); } FightLevelHandler.prototype.onOnFubenClosePush = function(cb){ this.socket.on('area.fightLevelPush.onFubenClosePush',cb); } FightLevelHandler.prototype.onCloseHandUpPush = function(cb){ this.socket.on('area.fightLevelPush.closeHandUpPush',cb); } FightLevelHandler.prototype.onIllusionPush = function(cb){ this.socket.on('area.fightLevelPush.illusionPush',cb); } FightLevelHandler.prototype.onIllusion2Push = function(cb){ this.socket.on('area.fightLevelPush.illusion2Push',cb); } FightLevelHandler.prototype.onUnderGroundPlaceBOSSNumPush = function(cb){ this.socket.on('area.fightLevelPush.underGroundPlaceBOSSNumPush',cb); } module.exports = FightLevelHandler;