using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using pomelo.connector; using CommonLang.Property; using pomelo.area; namespace XmdsBotTest.Runner { public class ModuleAttendance : BotRunner.RunnerModule { public ModuleAttendance(BotRunner r) : base(r) { } protected internal override void OnGateBindPlayer(BindPlayerResponse e) { base.OnGateBindPlayer(e); } protected internal override void OnBattleActorReady(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneActor actor) { layer.AddTimeDelayMS(Config.CheckIntervalMS, (t) => { if (Enable) { } }); layer.AddTimePeriodicMS(Config.CheckIntervalMS, (t) => { if (Enable) { try_get_attendance_info(); } }); } private void try_get_attendance_info() { client.GameSocket.attendanceHandler.getAttendanceInfoRequest( (err, rsp) => { }); } [Desc("签到配置")] [Expandable] public class Config { [Desc("签到检测间隔")] public static int CheckIntervalMS = 5000; public override string ToString() { return "签到配置"; } } } }