using CommonAI;
using CommonAI.Zone;
using CommonAI.Zone.ZoneEditor;
using CommonLang;
using CommonLang.Log;
using CommonLang.Protocol;
using System;
using System.IO;
using xmds_battle_server.JSGModule;
using XmdsServerNode.CheatingDeath;
using XmdsServerNode.Node.Interface;
namespace XmdsServerNode.Node
{
public class ZoneNodeManager
{
public static ZoneNodeManager Instance { get; private set; }
public static DirectoryInfo StartupPath { get; private set; }
public static ZoneNodeConfig NodeConfig { get; private set; }
public static InstanceZoneFactory ZoneFactory { get; private set; }
public static MessageFactoryGenerator MessageFactory { get; private set; }
public static EditorTemplates Templates { get; private set; }
private Logger log = LoggerFactory.GetLogger("ZoneNodeManager");
public IServerProxy ServerProxy { get; private set; }
///
/// 全局初始化处
///
///
///
///
virtual public void Init(string startup_path, IServerProxy mb2s2b, string dataPath = null)
{
Console.WriteLine("logger name : " + log.GetType().Name);
Instance = this;
ServerProxy = mb2s2b;
StartupPath = new DirectoryInfo(startup_path);
//XmdsDllInit.Init();
log.Info("********************************************************");
log.Info("# 加载配置文件");
log.Info("********************************************************");
{
NodeConfig = new ZoneNodeConfig();
Properties zone_server_config = Properties.LoadFromResource(startup_path + "/zone_server_config.properties");
log.Info(startup_path + "/zone_server_config.properties");
foreach (string key in zone_server_config.Keys)
{
log.Info(string.Format(" {0} = {1}", key, zone_server_config[key]));
}
zone_server_config.LoadFields(NodeConfig);
if (dataPath != null)
{
NodeConfig.GAME_DATA_ROOT_PATH = dataPath;
}
EditorTemplates.DEFAULT_LOAD_FROM_BIN = NodeConfig.GAME_DATA_DEFAULT_LOAD_FROM_BIN;
log.Info(" 资源目录 : " + NodeConfig.GAME_DATA_ROOT_PATH);
XmdsConstConfig.GAME_UPDATE_INTERVAL_MS = NodeConfig.GAME_UPDATE_INTERVAL_MS;
}
log.Info("********************************************************");
//log.Info("# 初始化战斗编辑器扩展");
//log.Info("********************************************************");
{
ZoneFactory = new ZoneNodeServerFactory(mb2s2b);
TemplateManager.setFactory(ZoneFactory);
//log.Info(" 战斗编辑器插件 --> " + ZoneFactory);
}
//log.Info("********************************************************");
//log.Info("# 初始化消息编解码器");
//log.Info("********************************************************");
{
MessageFactory = TemplateManager.MessageCodec;
//log.Info("\r\n" + MessageFactory.ListAll(" "));
File.WriteAllText(StartupPath + "\\codec.txt", MessageFactory.ListAll());
}
log.Info("********************************************************");
log.Info("# 加载模板数据");
log.Info("********************************************************");
{
Templates = new EditorTemplates(NodeConfig.GAME_DATA_ROOT_PATH, MessageFactory);
Templates.LoadAllTemplates();
TemplateManager.Formula.BindLogger(LoggerFactory.GetDefLogger());
}
log.Info("********************************************************");
log.Info("# 初始化防作弊");
log.Info("********************************************************");
{
Properties cd_config = Properties.LoadFromResource(startup_path + "/cheating_death_config.properties");
log.Info(startup_path + "/cheating_death_config.properties");
CheatingDeathManager.Init(cd_config);
}
int out_io_tc, out_wk_tc;
System.Threading.ThreadPool.GetMaxThreads(out out_wk_tc, out out_io_tc);
System.Threading.ThreadPool.SetMaxThreads(NodeConfig.SYSTEM_WORK_THREAD_COUNT, out_io_tc);
log.Info("********************************************************");
log.Info("初始化完成");
//反射notifyMessage
R2bNotify.R2bNotifyManager.Init();
//检测单位
//CheckConfigModule.CheckActiveSkillAttackRange(Templates);
//Templates.CheckScenePosInfo();
}
///
/// 关闭服务
///
public virtual void Shutdown()
{
}
}
}