using CommonLang.Property;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XmdsServerNode.Node
{
    public class ZoneNodeConfig : CommonAIServer.Node.ZoneNodeConfig
    {
        //--------------------------------------------------------------------------------
        // #region _系统_
        //--------------------------------------------------------------------------------
        [Desc("预期最大线程使用数量", "系统")]
        public int SYSTEM_WORK_THREAD_COUNT = 1024;

        [Desc("预期最大内存使用数量", "系统")]
        public int SYSTEM_MAX_HEAP_SIZE_MB = 8192;
        //--------------------------------------------------------------------------------
        // #region _游戏参数_
        //--------------------------------------------------------------------------------
        [Desc("游戏资源路径")]
        public string GAME_DATA_ROOT_PATH = "/GameEditor/data";
        [Desc("读取BIN文件")]
        public bool GAME_DATA_DEFAULT_LOAD_FROM_BIN = false;
    }
}