using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonAI.ZoneServer.JSGModule; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.JSGXmdsModule; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonSkill.Plugin.Skills; namespace XmdsCommonSkill.Plugin.CardSkill { /// <summary> /// 空中落下矛,造成a%攻击力单体极高伤害,给敌人叠加1层减防buff,并扣除部分定力,持续n秒。(根据白虎球数2/3/4,对应连续单体伤害数量1/3/5,多段攻击会叠加多层减防buff。暂定每层减防5%,最高10层)。 /// </summary> public class CardSkill_1330000 : CardSkill_BaiHuBase { private static readonly int ID = 1330000; public override int SkillID { get { return ID; } } // 敌人减防 public static readonly int BuffID_CRITE_UP = (int)XmdsBuffBase.XmdsBuffList.CARD_DEFENCE_DOWN; //多种不同形态法术id protected static XmdsSkillValue s_TalentData; //伤害系数 protected static XmdsSkillValue s_ValueSet1; //减防buff时间,每层效果 protected static XmdsSkillValue s_ValueSet2; //额外扣除定力值 protected static XmdsSkillValue s_ValueSet3; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_CRITE_UP); var buff1 = pack1.GetXmdsBuff(0) as XmdsBuff_PropChange; buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence; var bt1 = pack1.mBuffTemplate; pack1.BindTemplateAndDispose(); unit.RegistSendBuff(bt1); unit.RegistOnHitOther(OnHandleHitOther, info); } public override int GetEffectID(int skillLv, int sameNums) { return s_TalentData.GetValue(skillLv, sameNums - 1); } public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums) { base.unitLaunchSpell(player, hitter, s_TalentData.GetValue(skillData.skilLv, sameNums - 1)); } protected override void OnGetCardSkillDamage(BattleParams param) { param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID); // 扣除定力 param.Hitter.AddMP(-s_ValueSet3.GetValue(param.GameSkill.SkillLevel, base.GetTriggerSameCards() - 1), param.Attacker.mUnit, param.Source); } protected float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source, ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch) { JSGXmdsHackerModule.CheckAndPrintCardSameErrorInfo("CardSkill_1330000", this.mTriggerSameCards, this.mTriggerTime, source); var bt = attacker.GetRegistBuff(BuffID_CRITE_UP); bt.LifeTimeMS = s_ValueSet2.GetValue(skill.SkillLevel, base.GetIndex2(1)); var buff = attacker.GetRegisBuffVirtual(BuffID_CRITE_UP) as XmdsBuff_PropChange; buff.CurrentValue = -s_ValueSet2.GetValue(skill.SkillLevel, base.GetIndex2(2)); hitted.mUnit.AddBuff(BuffID_CRITE_UP, attacker.mUnit); return damage; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData); InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3); } } }