<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.30703</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{3054CED6-DF3B-4DDF-BEAD-03FCBA15F6F0}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>CommonUI_Unity3D</RootNamespace> <AssemblyName>CommonUI_Unity3D</AssemblyName> <TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <TargetFrameworkProfile> </TargetFrameworkProfile> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>..\..\Library\Debug\</OutputPath> <DefineConstants>TRACE;DEBUG;UNITY_5;UNITY_EDITOR,UNITY_STANDALONE_WIN,UNITY_ANDROID,UNITY_IPHONE;UNITY_IOS;UNITY_WP8;SHARP_ZIP_LIB</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <AllowUnsafeBlocks>false</AllowUnsafeBlocks> <DocumentationFile> </DocumentationFile> <NoWarn>1591</NoWarn> <WarningsAsErrors>672</WarningsAsErrors> <Prefer32Bit>false</Prefer32Bit> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>..\..\Library\Release\</OutputPath> <DefineConstants>TRACE;UNITY_5;UNITY_5_3_4;UNITY_EDITOR,UNITY_STANDALONE_WIN,UNITY_ANDROID,UNITY_IPHONE;UNITY_IOS;UNITY_WP8</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <Prefer32Bit>false</Prefer32Bit> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug_JSGProfile|AnyCPU'"> <DebugSymbols>true</DebugSymbols> <OutputPath>bin\Debug_JSGProfile\</OutputPath> <DefineConstants>TRACE;DEBUG;UNITY_5;UNITY_EDITOR,UNITY_STANDALONE_WIN,UNITY_ANDROID,UNITY_IPHONE;UNITY_IOS;UNITY_WP8;SHARP_ZIP_LIB</DefineConstants> <NoWarn>1591</NoWarn> <DebugType>full</DebugType> <PlatformTarget>AnyCPU</PlatformTarget> <WarningsAsErrors>672</WarningsAsErrors> <ErrorReport>prompt</ErrorReport> <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> </PropertyGroup> <ItemGroup> <Reference Include="CommonLang, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\..\Library\Debug\CommonLang.dll</HintPath> </Reference> <Reference Include="CommonMPQ, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\..\Library\Debug\CommonMPQ.dll</HintPath> </Reference> <Reference Include="System" /> <Reference Include="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" /> <Reference Include="System.Xml" /> <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\..\..\XMDSCommon_gittemp\Library\UnityEngine.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Src\Impl\Android\WWWHelper.cs" /> <Compile Include="Src\Impl\iOS\UnityPlatformIOS.cs" /> <Compile Include="Src\Impl\IPlatform.cs" /> <Compile Include="Src\Impl\IUnityImageInterface.cs" /> <Compile Include="Src\Impl\UnityDriver.cs" /> <Compile Include="Src\Impl\UnityGraphics.cs" /> <Compile Include="Src\Impl\UnityImage.cs" /> <Compile Include="Src\Impl\UnityImage3D.cs" /> <Compile Include="Src\Impl\UnityLoggerFactory.cs" /> <Compile Include="Src\Impl\UnityQuards2D.cs" /> <Compile Include="Src\Impl\UnityShaders.cs" /> <Compile Include="Src\Impl\UnityTextLayer.cs" /> <Compile Include="Src\Impl\Win32\SysFontWin32.cs" /> <Compile Include="Src\Impl\Win32\UnityPlatformWin32.cs" /> <Compile Include="Src\Impl\WP8\UnityPlatformWin32.cs" /> <Compile Include="Src\M3Z\M3Z.cs" /> </ItemGroup> <ItemGroup> <Content Include="Platform\Android\bin\unityplugin.jar" /> <None Include="Platform\iOS\CommonMPQ.cpp" /> <Content Include="Platform\iOS\CommonUnityLib.mm" /> <Content Include="Shaders\MFUI_Image.shader" /> <Content Include="Shaders\MFUI_Shape.shader" /> </ItemGroup> <ItemGroup> <Content Include="Platform\Win32\System.Drawing.dll" /> </ItemGroup> <ItemGroup> <Content Include="Shaders\MFUI_ImageGray.shader" /> </ItemGroup> <ItemGroup> <Folder Include="Platform\WP8\" /> </ItemGroup> <ItemGroup> <Content Include="Shaders\MFUI_ImageMask.shader" /> </ItemGroup> <ItemGroup> <Content Include="Shaders\MFUI_ImageMaskGray.shader" /> </ItemGroup> <ItemGroup> <Content Include="Shaders\MFUI_Text.shader" /> </ItemGroup> <ItemGroup> <Content Include="Shaders\MFUI_TextGray.shader" /> </ItemGroup> <ItemGroup> <Content Include="Shaders\MFUGUI_Image.shader" /> </ItemGroup> <ItemGroup> <Content Include="Shaders\MFUGUI_ImageM3Z.shader" /> </ItemGroup> <ItemGroup> <Content Include="Platform\Android\bin\armeabi-v7a\libETCPlugin.so" /> <Content Include="Platform\Android\bin\armeabi\libETCPlugin.so" /> <None Include="Platform\iOS\CommonMPQ.h" /> <None Include="Platform\iOS\MFMD5.cpp" /> <None Include="Platform\iOS\MFMD5.h" /> <Content Include="Shaders\MFUGUI_TextGray.shader" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\CommonFileSystem.SharpZipLib\CommonMPQ.SharpZipLib.csproj"> <Project>{29a43d20-f079-42bb-b6ff-d910c04eacd9}</Project> <Name>CommonMPQ.SharpZipLib</Name> </ProjectReference> <ProjectReference Include="..\CommonNetwork\CommonNetwork.csproj"> <Project>{6c114f8f-ee02-4f15-8f3a-93691896d15f}</Project> <Name>CommonNetwork</Name> </ProjectReference> <ProjectReference Include="..\CommonUI\CommonUI.csproj"> <Project>{fe159004-4f5c-4a17-b633-e66d5a64acfb}</Project> <Name>CommonUI</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <PropertyGroup> <PostBuildEvent> </PostBuildEvent> </PropertyGroup> <PropertyGroup> <PreBuildEvent> </PreBuildEvent> </PropertyGroup> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>