using CommonLang.Log; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommonUI_Unity3D.Impl { public class UnityLoggerFactory : LoggerFactory { protected override Logger CreateLogger(string name) { return new UnityLogger(); } } public class UnityLogger : Logger { public UnityLogger() { this.SetLevel(0xFFFFFFFF); } public override void LogLevel(uint level, string msg, Exception err) { if ((level & base.Level) != 0) { if ((level & LoggerLevel.ERROR) != 0) { UnityEngine.Debug.LogError(msg); } //else if ((level & LoggerLevel.FATAL) != 0) //{ // UnityEngine.Debug.LogError(msg); //} else if ((level & LoggerLevel.WARNNING) != 0) { UnityEngine.Debug.LogWarning(msg); } else { UnityEngine.Debug.Log(msg); } if (err != null) { UnityEngine.Debug.LogException(err); } } } } }