using CommonAI.Zone.ZoneEditor; using CommonAIClient.Client; using GameEditorPlugin.Win32.BattleClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace GameEditorPlugin.Win32.Runtime { public interface IAbstractBattleFactory { EditorTemplates DataRoot { get; } AbstractBattle GenBattle(); DisplayLayerWorld GenDisplay(PictureBox control); } }