using System; using System.Collections.Generic; using System.Windows.Forms; using System.Reflection; using System.Collections; using System.Configuration; using CommonAI.Zone.ZoneEditor.Plugin.EditorToScene; using System.IO; using System.Runtime.InteropServices; using CommonLang.Property; namespace CommonAIEditor { static class Program { public static bool g_SimpleGen = true; /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main(string[] args) { //访问 UrlString 配置节 ReflectionUtil.LoadDlls(new DirectoryInfo(Application.StartupPath)); EditorPlugin.Init(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //Application.Run(new Editor()); bool autosave = false; foreach (string str in args) { if (str.Equals("auto")) { autosave = true; } else if (str.Equals("genlanguage")) { g_SimpleGen = false; } } Application.Run(new Editor(autosave)); } } static public class Launcher { [STAThread] static public void Main(string[] args) { //访问 UrlString 配置节 ReflectionUtil.LoadDlls(new DirectoryInfo(Application.StartupPath)); EditorPlugin.Init(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); bool autosave = false; foreach (string str in args) if (str.Equals("auto")) autosave = true; Application.Run(new Editor(autosave)); } } }