UnityEditor.UI Custom Editor for the EventSystem Component. Can this component be previewed in its current state? True if this component can be Previewed in its current state. See Editor.OnInspectorGUI. Custom preview for Image component. Rectangle in which to draw the preview. Background image. Does this edit require to be repainted constantly in its current state? Custom Editor for the EventTrigger Component. Implement specific EventTrigger inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code. PropertyDrawer for AnimationTriggers. Custom Editor for the AspectRatioFitter component. See Editor.OnInspectorGUI. Custom Editor for the Button Component. See Editor.OnInspectorGUI. Custom Editor for the CanvasScaler component. PropertyDrawer for ColorBlock. Custom Editor for the ContentSizeFitter Component. See Editor.OnInspectorGUI. Custom editor for the Dropdown component. See Editor.OnInspectorGUI. PropertyDrawer for FontData. Initialize the serialized properties for the drawer. Extend this class to write your own graphic editor. GUI related to the appearance of the graphic. Color and Material properties appear here. GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic. See MonoBehaviour.OnDisable. Implement specific GraphicEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code. GUI related to the Raycasting settings for the graphic. Set if the 'Set Native Size' button should be visible for this editor. Custom Editor for the GridLayout Component. See Editor.OnInspectorGUI. The Editor for the HorizontalOrVerticalLayoutGroup class. See Editor.OnInspectorGUI. Custom Editor for the Image Component. A string cointaining the Image details to be used as a overlay on the component Preview. The Image details. Can this component be Previewed in its current state? True if this component can be Previewed in its current state. See MonoBehaviour.OnDisable. Implement specific ImageEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code. Custom preview for Image component. Rectangle in which to draw the preview. Background image. GUI for showing the Sprite property. GUI for showing the image type and associated settings. Custom Editor for the InputField Component. See: Editor.OnInspectorGUI. Editor for the LayoutElement component. See: Editor.OnInspectorGUI. Custom Editor for the Mask component. PropertyDrawer for Navigation. Custom editor for RawImage. A string cointaining the Image details to be used as a overlay on the component Preview. The RawImage details. Can this component be Previewed in its current state? True if this component can be Previewed in its current state. Implement specific RawImage inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code. Custom preview for Image component. Rectangle in which to draw the preview. Background image. Custom Editor for the Scrollbar Component. See: Editor.OnInspectorGUI. Editor for the ScrollRect component. See MonoBehaviour.OnDisable. See Editor.OnInspectorGUI. Custom Editor for the Selectable Component. See MonoBehaviour.OnDisable. See Editor.OnInspectorGUI. Base class for custom editors that are for components that implement the SelfControllerEditor interface. See Editor.OnInspectorGUI. Custom Editor for the Slider Component. See Editor.OnInspectorGUI. PropertyDrawer for SpriteState. Custom Editor for the Text Component. See Editor.OnInspectorGUI. Custom Editor for the Toggle Component. See Editor.OnInspectorGUI.