/*----------------------------------------------- *本文件由代码生成器自动生成, *千万不要修改本文件的任何代码, *修改的的任何代码都会被覆盖掉! --------------------------------------------------*/ var util = require('util'); var Socket = require('Xmds-csharp').Socket; var AbyssDungeonHandler = require('./abyssDungeonHandler'); var ActivityHandler = require('./activityHandler'); var ActivityFavorHandler = require('./activityFavorHandler'); var AmuletHandler = require('./amuletHandler'); var AnimaInscriptionHandler = require('./animaInscriptionHandler'); var ArenaHandler = require('./arenaHandler'); var AttendanceHandler = require('./attendanceHandler'); var BagHandler = require('./bagHandler'); var BattleHandler = require('./battleHandler'); var BloodHandler = require('./bloodHandler'); var CardHandler = require('./cardHandler'); var ConsignmentLineHandler = require('./consignmentLineHandler'); var CrossAreaHandler = require('./crossAreaHandler'); var CrossAreaHandlerExt = require('./crossAreaHandlerExt'); var CrossServerHandler = require('./crossServerHandler'); var DailyActivityHandler = require('./dailyActivityHandler'); var DemonTowerHandler = require('./demonTowerHandler'); var DiaryHandler = require('./diaryHandler'); var EquipHandler = require('./equipHandler'); var ExchangeHandler = require('./exchangeHandler'); var FashionHandler = require('./fashionHandler'); var FightLevelHandler = require('./fightLevelHandler'); var FleeHandler = require('./fleeHandler'); var FriendHandler = require('./friendHandler'); var FunctionHandler = require('./functionHandler'); var FunctionOpenHandler = require('./functionOpenHandler'); var FuwaHandler = require('./fuwaHandler'); var GiftOnlineHandler = require('./giftOnlineHandler'); var GoddessHandler = require('./goddessHandler'); var GuildBlessHandler = require('./guildBlessHandler'); var GuildBossHandler = require('./guildBossHandler'); var GuildCelestialHandler = require('./guildCelestialHandler'); var GuildDepotHandler = require('./guildDepotHandler'); var GuildExtHandler = require('./guildExtHandler'); var GuildFortHandler = require('./guildFortHandler'); var GuildHandler = require('./guildHandler'); var GuildMagicMatrixHandler = require('./guildMagicMatrixHandler'); var GuildShopHandler = require('./guildShopHandler'); var GuildTechHandler = require('./guildTechHandler'); var HookSetHandler = require('./hookSetHandler'); var InteractHandler = require('./interactHandler'); var IntergalMallHandler = require('./intergalMallHandler'); var ItemHandler = require('./itemHandler'); var LeaderBoardHandler = require('./leaderBoardHandler'); var LimitTimeActivityHandler = require('./limitTimeActivityHandler'); var MailHandler = require('./mailHandler'); var MapHandler = require('./mapHandler'); var MasteryHandler = require('./masteryHandler'); var MedalHandler = require('./medalHandler'); var MessageHandler = require('./messageHandler'); var MountHandler = require('./mountHandler'); var NpcGoodFeelingHandler = require('./npcGoodFeelingHandler'); var NpcHandler = require('./npcHandler'); var OfflineAwardHandler = require('./offlineAwardHandler'); var OnlineGiftHandler = require('./onlineGiftHandler'); var PayGiftHandler = require('./payGiftHandler'); var PetNewHandler = require('./petNewHandler'); var PickLotusAreaHandler = require('./pickLotusAreaHandler'); var PlayerHandler = require('./playerHandler'); var PlayerHandlerExt = require('./playerHandlerExt'); var PrepaidHandler = require('./prepaidHandler'); var RankHandler = require('./rankHandler'); var ResourceDungeonHandler = require('./resourceDungeonHandler'); var ResourceHandler = require('./resourceHandler'); var RewardHandler = require('./rewardHandler'); var RuneHandler = require('./runeHandler'); var SaleHandler = require('./saleHandler'); var ShopMallHandler = require('./shopMallHandler'); var SkillHandler = require('./skillHandler'); var SkillKeysHandler = require('./skillKeysHandler'); var SkillStrongHandler = require('./skillStrongHandler'); var SoloHandler = require('./soloHandler'); var SpiritualHelpHandler = require('./spiritualHelpHandler'); var StealHandler = require('./stealHandler'); var SysSetHandler = require('./sysSetHandler'); var TaskHandler = require('./taskHandler'); var TeamHandler = require('./teamHandler'); var TradeHandler = require('./tradeHandler'); var TreasureHandler = require('./treasureHandler'); var UndergroundPlaceHandler = require('./undergroundPlaceHandler'); var UpLevelHandler = require('./upLevelHandler'); var VipHandler = require('./vipHandler'); var VitalityHandler = require('./vitalityHandler'); var WeekendStarDungeonHandler = require('./weekendStarDungeonHandler'); var WingHandler = require('./wingHandler'); var AchievementHandler = require('./achievementHandler'); var ActivityRevelryHandler = require('./activityRevelryHandler'); var AuctionHandler = require('./auctionHandler'); var CaveHandler = require('./caveHandler'); var PvpKillHandler = require('./pvpKillHandler'); var ChatHandler = require('./chatHandler'); var DaoYouHandler = require('./daoYouHandler'); var EntryHandler = require('./entryHandler'); var RoleHandler = require('./roleHandler'); var FarmHandler = require('./farmHandler'); var FishBossHandler = require('./fishBossHandler'); var Five2FiveHandler = require('./five2FiveHandler'); var FollowerHandler = require('./followerHandler'); var GrowingHandler = require('./growingHandler'); var GuildManagerHandler = require('./guildManagerHandler'); var LotteryHandler = require('./lotteryHandler'); var OpenArtifactHandler = require('./openArtifactHandler'); var PetHandler = require('./petHandler'); var RedPacketHandler = require('./redPacketHandler'); var RichHandler = require('./richHandler'); var RobberyHandler = require('./robberyHandler'); var SevenGoalHandler = require('./sevenGoalHandler'); var XianYuanHandler = require('./xianYuanHandler'); var ZhanYaoHandler = require('./zhanYaoHandler'); var GameSocket = function(protoPath){ Socket.call(this,protoPath); this.abyssDungeonHandler = new AbyssDungeonHandler(this); this.activityHandler = new ActivityHandler(this); this.activityFavorHandler = new ActivityFavorHandler(this); this.amuletHandler = new AmuletHandler(this); this.animaInscriptionHandler = new AnimaInscriptionHandler(this); this.arenaHandler = new ArenaHandler(this); this.attendanceHandler = new AttendanceHandler(this); this.bagHandler = new BagHandler(this); this.battleHandler = new BattleHandler(this); this.bloodHandler = new BloodHandler(this); this.cardHandler = new CardHandler(this); this.consignmentLineHandler = new ConsignmentLineHandler(this); this.crossAreaHandler = new CrossAreaHandler(this); this.crossAreaHandlerExt = new CrossAreaHandlerExt(this); this.crossServerHandler = new CrossServerHandler(this); this.dailyActivityHandler = new DailyActivityHandler(this); this.demonTowerHandler = new DemonTowerHandler(this); this.diaryHandler = new DiaryHandler(this); this.equipHandler = new EquipHandler(this); this.exchangeHandler = new ExchangeHandler(this); this.fashionHandler = new FashionHandler(this); this.fightLevelHandler = new FightLevelHandler(this); this.fleeHandler = new FleeHandler(this); this.friendHandler = new FriendHandler(this); this.functionHandler = new FunctionHandler(this); this.functionOpenHandler = new FunctionOpenHandler(this); this.fuwaHandler = new FuwaHandler(this); this.giftOnlineHandler = new GiftOnlineHandler(this); this.goddessHandler = new GoddessHandler(this); this.guildBlessHandler = new GuildBlessHandler(this); this.guildBossHandler = new GuildBossHandler(this); this.guildCelestialHandler = new GuildCelestialHandler(this); this.guildDepotHandler = new GuildDepotHandler(this); this.guildExtHandler = new GuildExtHandler(this); this.guildFortHandler = new GuildFortHandler(this); this.guildHandler = new GuildHandler(this); this.guildMagicMatrixHandler = new GuildMagicMatrixHandler(this); this.guildShopHandler = new GuildShopHandler(this); this.guildTechHandler = new GuildTechHandler(this); this.hookSetHandler = new HookSetHandler(this); this.interactHandler = new InteractHandler(this); this.intergalMallHandler = new IntergalMallHandler(this); this.itemHandler = new ItemHandler(this); this.leaderBoardHandler = new LeaderBoardHandler(this); this.limitTimeActivityHandler = new LimitTimeActivityHandler(this); this.mailHandler = new MailHandler(this); this.mapHandler = new MapHandler(this); this.masteryHandler = new MasteryHandler(this); this.medalHandler = new MedalHandler(this); this.messageHandler = new MessageHandler(this); this.mountHandler = new MountHandler(this); this.npcGoodFeelingHandler = new NpcGoodFeelingHandler(this); this.npcHandler = new NpcHandler(this); this.offlineAwardHandler = new OfflineAwardHandler(this); this.onlineGiftHandler = new OnlineGiftHandler(this); this.payGiftHandler = new PayGiftHandler(this); this.petNewHandler = new PetNewHandler(this); this.pickLotusAreaHandler = new PickLotusAreaHandler(this); this.playerHandler = new PlayerHandler(this); this.playerHandlerExt = new PlayerHandlerExt(this); this.prepaidHandler = new PrepaidHandler(this); this.rankHandler = new RankHandler(this); this.resourceDungeonHandler = new ResourceDungeonHandler(this); this.resourceHandler = new ResourceHandler(this); this.rewardHandler = new RewardHandler(this); this.runeHandler = new RuneHandler(this); this.saleHandler = new SaleHandler(this); this.shopMallHandler = new ShopMallHandler(this); this.skillHandler = new SkillHandler(this); this.skillKeysHandler = new SkillKeysHandler(this); this.skillStrongHandler = new SkillStrongHandler(this); this.soloHandler = new SoloHandler(this); this.spiritualHelpHandler = new SpiritualHelpHandler(this); this.stealHandler = new StealHandler(this); this.sysSetHandler = new SysSetHandler(this); this.taskHandler = new TaskHandler(this); this.teamHandler = new TeamHandler(this); this.tradeHandler = new TradeHandler(this); this.treasureHandler = new TreasureHandler(this); this.undergroundPlaceHandler = new UndergroundPlaceHandler(this); this.upLevelHandler = new UpLevelHandler(this); this.vipHandler = new VipHandler(this); this.vitalityHandler = new VitalityHandler(this); this.weekendStarDungeonHandler = new WeekendStarDungeonHandler(this); this.wingHandler = new WingHandler(this); this.achievementHandler = new AchievementHandler(this); this.activityRevelryHandler = new ActivityRevelryHandler(this); this.auctionHandler = new AuctionHandler(this); this.caveHandler = new CaveHandler(this); this.pvpKillHandler = new PvpKillHandler(this); this.chatHandler = new ChatHandler(this); this.daoYouHandler = new DaoYouHandler(this); this.entryHandler = new EntryHandler(this); this.roleHandler = new RoleHandler(this); this.farmHandler = new FarmHandler(this); this.fishBossHandler = new FishBossHandler(this); this.five2FiveHandler = new Five2FiveHandler(this); this.followerHandler = new FollowerHandler(this); this.growingHandler = new GrowingHandler(this); this.guildManagerHandler = new GuildManagerHandler(this); this.lotteryHandler = new LotteryHandler(this); this.openArtifactHandler = new OpenArtifactHandler(this); this.petHandler = new PetHandler(this); this.redPacketHandler = new RedPacketHandler(this); this.richHandler = new RichHandler(this); this.robberyHandler = new RobberyHandler(this); this.sevenGoalHandler = new SevenGoalHandler(this); this.xianYuanHandler = new XianYuanHandler(this); this.zhanYaoHandler = new ZhanYaoHandler(this); } util.inherits(GameSocket, Socket); GameSocket.prototype.onAbyssDungeonBossDeadPush = function(cb){ this.on('area.abyssDungeonPush.abyssDungeonBossDeadPush',cb); } GameSocket.prototype.onAbyssDungeonEnterPush = function(cb){ this.on('area.abyssDungeonPush.abyssDungeonEnterPush',cb); } GameSocket.prototype.onAbyssDungeonSkillChangePush = function(cb){ this.on('area.abyssDungeonPush.abyssDungeonSkillChangePush',cb); } GameSocket.prototype.onAbyssDungeonMatchlessPush = function(cb){ this.on('area.abyssDungeonPush.abyssDungeonMatchlessPush',cb); } GameSocket.prototype.onSuperPackageBuyPush = function(cb){ this.on('area.activityFavorPush.superPackageBuyPush',cb); } GameSocket.prototype.onLimitTimeGiftInfoPush = function(cb){ this.on('area.activityFavorPush.limitTimeGiftInfoPush',cb); } GameSocket.prototype.onAmuletEquipNewPush = function(cb){ this.on('area.amuletPush.amuletEquipNewPush',cb); } GameSocket.prototype.onOnArenaBattleInfoPush = function(cb){ this.on('area.arenaPush.onArenaBattleInfoPush',cb); } GameSocket.prototype.onOnArenaBattleEndPush = function(cb){ this.on('area.arenaPush.onArenaBattleEndPush',cb); } GameSocket.prototype.onLuxuryRewardPush = function(cb){ this.on('area.attendancePush.luxuryRewardPush',cb); } GameSocket.prototype.onBagItemUpdatePush = function(cb){ this.on('area.bagPush.bagItemUpdatePush',cb); } GameSocket.prototype.onBagNewItemPush = function(cb){ this.on('area.bagPush.bagNewItemPush',cb); } GameSocket.prototype.onBagNewEquipPush = function(cb){ this.on('area.bagPush.bagNewEquipPush',cb); } GameSocket.prototype.onBagGridFullPush = function(cb){ this.on('area.bagPush.bagGridFullPush',cb); } GameSocket.prototype.onBagGridNumPush = function(cb){ this.on('area.bagPush.bagGridNumPush',cb); } GameSocket.prototype.onBagNewItemFromResFubenPush = function(cb){ this.on('area.bagPush.bagNewItemFromResFubenPush',cb); } GameSocket.prototype.onThrowPointItemListPush = function(cb){ this.on('area.battlePush.throwPointItemListPush',cb); } GameSocket.prototype.onThrowPointResultPush = function(cb){ this.on('area.battlePush.throwPointResultPush',cb); } GameSocket.prototype.onBiddingInfoPush = function(cb){ this.on('area.battlePush.biddingInfoPush',cb); } GameSocket.prototype.onFightLevelResultPush = function(cb){ this.on('area.battlePush.fightLevelResultPush',cb); } GameSocket.prototype.onItemDropPush = function(cb){ this.on('area.battlePush.itemDropPush',cb); } GameSocket.prototype.onSceneNamePush = function(cb){ this.on('area.battlePush.sceneNamePush',cb); } GameSocket.prototype.onResourceDungeonResultPush = function(cb){ this.on('area.battlePush.resourceDungeonResultPush',cb); } GameSocket.prototype.onConsignmentRemovePush = function(cb){ this.on('area.consignmentLinePush.consignmentRemovePush',cb); } GameSocket.prototype.onFSGrantGodTitle_MainPush = function(cb){ this.on('area.crossAreaPush.fSGrantGodTitle_MainPush',cb); } GameSocket.prototype.onFSAlliesChatMsgPush = function(cb){ this.on('area.crossAreaPush.fSAlliesChatMsgPush',cb); } GameSocket.prototype.onFSDailyBossRewardPush = function(cb){ this.on('area.crossAreaPush.fSDailyBossRewardPush',cb); } GameSocket.prototype.onFSGameEndPush = function(cb){ this.on('area.crossAreaPush.fSGameEndPush',cb); } GameSocket.prototype.onFSFirstOccupyPush = function(cb){ this.on('area.crossAreaPush.fSFirstOccupyPush',cb); } GameSocket.prototype.onMutilCrossRankPush = function(cb){ this.on('area.crossAreaPushExt.mutilCrossRankPush',cb); } GameSocket.prototype.onMutilServerBattleResultPush = function(cb){ this.on('area.crossAreaPushExt.mutilServerBattleResultPush',cb); } GameSocket.prototype.onBattleRightTopDataPush = function(cb){ this.on('area.crossAreaPushExt.battleRightTopDataPush',cb); } GameSocket.prototype.onDoubleCrossBroadInfoPush = function(cb){ this.on('area.crossAreaPushExt.doubleCrossBroadInfoPush',cb); } GameSocket.prototype.onDoubleCrossResultPush = function(cb){ this.on('area.crossAreaPushExt.doubleCrossResultPush',cb); } GameSocket.prototype.onKillPlayerPush = function(cb){ this.on('area.crossAreaPushExt.killPlayerPush',cb); } GameSocket.prototype.onDoubleCrossRankPush = function(cb){ this.on('area.crossAreaPushExt.doubleCrossRankPush',cb); } GameSocket.prototype.onDoubleCrossMyKillInfoPush = function(cb){ this.on('area.crossAreaPushExt.doubleCrossMyKillInfoPush',cb); } GameSocket.prototype.onMutilEquipDropFlagPush = function(cb){ this.on('area.crossAreaPushExt.mutilEquipDropFlagPush',cb); } GameSocket.prototype.onTreasureOpenPush = function(cb){ this.on('area.crossServerPush.treasureOpenPush',cb); } GameSocket.prototype.onDailyActivityScheduleShowPush = function(cb){ this.on('area.dailyActivityPush.dailyActivityScheduleShowPush',cb); } GameSocket.prototype.onSweepDemonTowerEndPush = function(cb){ this.on('area.demonTowerPush.sweepDemonTowerEndPush',cb); } GameSocket.prototype.onEquipmentSimplePush = function(cb){ this.on('area.equipPush.equipmentSimplePush',cb); } GameSocket.prototype.onEquipInheritPush = function(cb){ this.on('area.equipPush.equipInheritPush',cb); } GameSocket.prototype.onEquipStrengthPosPush = function(cb){ this.on('area.equipPush.equipStrengthPosPush',cb); } GameSocket.prototype.onOnFashionGetPush = function(cb){ this.on('area.fashionPush.onFashionGetPush',cb); } GameSocket.prototype.onOnConfirmEnterFubenPush = function(cb){ this.on('area.fightLevelPush.onConfirmEnterFubenPush',cb); } GameSocket.prototype.onOnMemberEnterFubenStateChangePush = function(cb){ this.on('area.fightLevelPush.onMemberEnterFubenStateChangePush',cb); } GameSocket.prototype.onOnFubenClosePush = function(cb){ this.on('area.fightLevelPush.onFubenClosePush',cb); } GameSocket.prototype.onCloseHandUpPush = function(cb){ this.on('area.fightLevelPush.closeHandUpPush',cb); } GameSocket.prototype.onIllusionPush = function(cb){ this.on('area.fightLevelPush.illusionPush',cb); } GameSocket.prototype.onIllusion2Push = function(cb){ this.on('area.fightLevelPush.illusion2Push',cb); } GameSocket.prototype.onUnderGroundPlaceBOSSNumPush = function(cb){ this.on('area.fightLevelPush.underGroundPlaceBOSSNumPush',cb); } GameSocket.prototype.onOnFleeDeathPush = function(cb){ this.on('area.fleePush.onFleeDeathPush',cb); } GameSocket.prototype.onOnFleeEndPush = function(cb){ this.on('area.fleePush.onFleeEndPush',cb); } GameSocket.prototype.onSendItemPush = function(cb){ this.on('area.friendPush.sendItemPush',cb); } GameSocket.prototype.onFavorabilityOrAdoreUpdatePush = function(cb){ this.on('area.friendPush.favorabilityOrAdoreUpdatePush',cb); } GameSocket.prototype.onFriendOnlineOrOfflinePush = function(cb){ this.on('area.friendPush.friendOnlineOrOfflinePush',cb); } GameSocket.prototype.onFunctionGoToPush = function(cb){ this.on('area.functionPush.functionGoToPush',cb); } GameSocket.prototype.onTaskGuideFuncPush = function(cb){ this.on('area.functionPush.taskGuideFuncPush',cb); } GameSocket.prototype.onFunctionOpenListPush = function(cb){ this.on('area.functionOpenPush.functionOpenListPush',cb); } GameSocket.prototype.onFunctionAwardListPush = function(cb){ this.on('area.functionOpenPush.functionAwardListPush',cb); } GameSocket.prototype.onFuwaFindPush = function(cb){ this.on('area.fuwaPush.fuwaFindPush',cb); } GameSocket.prototype.onGoddessEquipDynamicPush = function(cb){ this.on('area.goddessPush.goddessEquipDynamicPush',cb); } GameSocket.prototype.onGoddessGiftDynamicPush = function(cb){ this.on('area.goddessPush.goddessGiftDynamicPush',cb); } GameSocket.prototype.onBlessRefreshPush = function(cb){ this.on('area.guildBlessPush.blessRefreshPush',cb); } GameSocket.prototype.onOnHurtRankChangePush = function(cb){ this.on('area.guildBossPush.onHurtRankChangePush',cb); } GameSocket.prototype.onOnInspireChangePush = function(cb){ this.on('area.guildBossPush.onInspireChangePush',cb); } GameSocket.prototype.onOnQuitGuildBossPush = function(cb){ this.on('area.guildBossPush.onQuitGuildBossPush',cb); } GameSocket.prototype.onOnEndGuildBossPush = function(cb){ this.on('area.guildBossPush.onEndGuildBossPush',cb); } GameSocket.prototype.onDepotRefreshPush = function(cb){ this.on('area.guildDepotPush.depotRefreshPush',cb); } GameSocket.prototype.onOnGuildFortPush = function(cb){ this.on('area.guildFortPush.onGuildFortPush',cb); } GameSocket.prototype.onOnGuildResultPush = function(cb){ this.on('area.guildFortPush.onGuildResultPush',cb); } GameSocket.prototype.onGuildRefreshPush = function(cb){ this.on('area.guildPush.guildRefreshPush',cb); } GameSocket.prototype.onGuildInvitePush = function(cb){ this.on('area.guildPush.guildInvitePush',cb); } GameSocket.prototype.onOnDungeonEndPush = function(cb){ this.on('area.guildPush.onDungeonEndPush',cb); } GameSocket.prototype.onGuildDungeonOpenPush = function(cb){ this.on('area.guildPush.guildDungeonOpenPush',cb); } GameSocket.prototype.onGuildDungeonPassPush = function(cb){ this.on('area.guildPush.guildDungeonPassPush',cb); } GameSocket.prototype.onGuildDungeonPlayerNumPush = function(cb){ this.on('area.guildPush.guildDungeonPlayerNumPush',cb); } GameSocket.prototype.onGuildFunBossInfoPush = function(cb){ this.on('area.guildPush.guildFunBossInfoPush',cb); } GameSocket.prototype.onOnMagicMatrixActionPush = function(cb){ this.on('area.guildMagicMatrixPush.onMagicMatrixActionPush',cb); } GameSocket.prototype.onShopRefreshPush = function(cb){ this.on('area.guildShopPush.shopRefreshPush',cb); } GameSocket.prototype.onGuildTechRefreshPush = function(cb){ this.on('area.guildTechPush.guildTechRefreshPush',cb); } GameSocket.prototype.onReceiveInteractPush = function(cb){ this.on('area.interactPush.receiveInteractPush',cb); } GameSocket.prototype.onFishItemPush = function(cb){ this.on('area.itemPush.fishItemPush',cb); } GameSocket.prototype.onCountItemChangePush = function(cb){ this.on('area.itemPush.countItemChangePush',cb); } GameSocket.prototype.onItemDetailPush = function(cb){ this.on('area.itemPush.itemDetailPush',cb); } GameSocket.prototype.onRewardItemPush = function(cb){ this.on('area.itemPush.rewardItemPush',cb); } GameSocket.prototype.onLtActivityInfoPush = function(cb){ this.on('area.limitTimeActivityPush.ltActivityInfoPush',cb); } GameSocket.prototype.onOnGetMailPush = function(cb){ this.on('area.mailPush.onGetMailPush',cb); } GameSocket.prototype.onMapOpenInfoPush = function(cb){ this.on('area.mapPush.mapOpenInfoPush',cb); } GameSocket.prototype.onMedalTitleChangePush = function(cb){ this.on('area.medalPush.medalTitleChangePush',cb); } GameSocket.prototype.onOnMessageAddPush = function(cb){ this.on('area.messagePush.onMessageAddPush',cb); } GameSocket.prototype.onMountFlagPush = function(cb){ this.on('area.mountPush.mountFlagPush',cb); } GameSocket.prototype.onMountNewSkinPush = function(cb){ this.on('area.mountPush.mountNewSkinPush',cb); } GameSocket.prototype.onAllNpcGoodFeelingGetPush = function(cb){ this.on('area.npcGoodFeelingPush.allNpcGoodFeelingGetPush',cb); } GameSocket.prototype.onFirstTalkNpcPush = function(cb){ this.on('area.npcGoodFeelingPush.firstTalkNpcPush',cb); } GameSocket.prototype.onGiftInfoPush = function(cb){ this.on('area.onlineGiftPush.giftInfoPush',cb); } GameSocket.prototype.onOnNewPetDetailPush = function(cb){ this.on('area.petNewPush.onNewPetDetailPush',cb); } GameSocket.prototype.onPetExpUpdatePush = function(cb){ this.on('area.petNewPush.petExpUpdatePush',cb); } GameSocket.prototype.onPetInfoUpdatePush = function(cb){ this.on('area.petNewPush.petInfoUpdatePush',cb); } GameSocket.prototype.onCaiLianEndPush = function(cb){ this.on('area.pickLotusAreaPush.caiLianEndPush',cb); } GameSocket.prototype.onKillbossInfoPush = function(cb){ this.on('area.pickLotusAreaPush.killbossInfoPush',cb); } GameSocket.prototype.onClientConfigPush = function(cb){ this.on('area.playerPush.clientConfigPush',cb); } GameSocket.prototype.onBattleEventPush = function(cb){ this.on('area.playerPush.battleEventPush',cb); } GameSocket.prototype.onBattleClearPush = function(cb){ this.on('area.playerPush.battleClearPush',cb); } GameSocket.prototype.onOnSuperScriptPush = function(cb){ this.on('area.playerPush.onSuperScriptPush',cb); } GameSocket.prototype.onChangeAreaPush = function(cb){ this.on('area.playerPush.changeAreaPush',cb); } GameSocket.prototype.onPlayerDynamicPush = function(cb){ this.on('area.playerPush.playerDynamicPush',cb); } GameSocket.prototype.onPlayerRelivePush = function(cb){ this.on('area.playerPush.playerRelivePush',cb); } GameSocket.prototype.onPlayerSaverRebirthPush = function(cb){ this.on('area.playerPush.playerSaverRebirthPush',cb); } GameSocket.prototype.onSimulateDropPush = function(cb){ this.on('area.playerPush.simulateDropPush',cb); } GameSocket.prototype.onKickPlayerPush = function(cb){ this.on('area.playerPush.kickPlayerPush',cb); } GameSocket.prototype.onSuitPropertyUpPush = function(cb){ this.on('area.playerPush.suitPropertyUpPush',cb); } GameSocket.prototype.onCommonPropertyPush = function(cb){ this.on('area.playerPush.commonPropertyPush',cb); } GameSocket.prototype.onBuffPropertyPush = function(cb){ this.on('area.playerPush.buffPropertyPush',cb); } GameSocket.prototype.onPlayerBattleAttributePush = function(cb){ this.on('area.playerPush.playerBattleAttributePush',cb); } GameSocket.prototype.onPayGiftStatePush = function(cb){ this.on('area.playerPush.payGiftStatePush',cb); } GameSocket.prototype.onPlayerNoticeMsgPush = function(cb){ this.on('area.playerPush.playerNoticeMsgPush',cb); } GameSocket.prototype.onPlayerSameMapTransPush = function(cb){ this.on('area.playerPush.playerSameMapTransPush',cb); } GameSocket.prototype.onRefrushNewDayPush = function(cb){ this.on('area.playerPushExt.refrushNewDayPush',cb); } GameSocket.prototype.onPaySuccessPush = function(cb){ this.on('area.prepaidHandler.paySuccessPush',cb); } GameSocket.prototype.onOnAwardRankPush = function(cb){ this.on('area.rankPush.onAwardRankPush',cb); } GameSocket.prototype.onOnResourceInfoPush = function(cb){ this.on('area.resourceDungeonPush.onResourceInfoPush',cb); } GameSocket.prototype.onOnFishPush = function(cb){ this.on('area.resourceDungeonPush.onFishPush',cb); } GameSocket.prototype.onSkillUpdatePush = function(cb){ this.on('area.skillPush.skillUpdatePush',cb); } GameSocket.prototype.onSkillKeyUpdatePush = function(cb){ this.on('area.skillKeysPush.skillKeyUpdatePush',cb); } GameSocket.prototype.onOnSoloMatchedPush = function(cb){ this.on('area.soloPush.onSoloMatchedPush',cb); } GameSocket.prototype.onOnNewRewardPush = function(cb){ this.on('area.soloPush.onNewRewardPush',cb); } GameSocket.prototype.onOnFightPointPush = function(cb){ this.on('area.soloPush.onFightPointPush',cb); } GameSocket.prototype.onOnRoundEndPush = function(cb){ this.on('area.soloPush.onRoundEndPush',cb); } GameSocket.prototype.onOnGameEndPush = function(cb){ this.on('area.soloPush.onGameEndPush',cb); } GameSocket.prototype.onLeftSoloTimePush = function(cb){ this.on('area.soloPush.leftSoloTimePush',cb); } GameSocket.prototype.onCancelMatchPush = function(cb){ this.on('area.soloPush.cancelMatchPush',cb); } GameSocket.prototype.onTaskUpdatePush = function(cb){ this.on('area.taskPush.taskUpdatePush',cb); } GameSocket.prototype.onTaskAutoPush = function(cb){ this.on('area.taskPush.taskAutoPush',cb); } GameSocket.prototype.onTreasureScenePointPush = function(cb){ this.on('area.taskPush.treasureScenePointPush',cb); } GameSocket.prototype.onLoopResultPush = function(cb){ this.on('area.taskPush.loopResultPush',cb); } GameSocket.prototype.onGuideTaskPush = function(cb){ this.on('area.taskPush.guideTaskPush',cb); } GameSocket.prototype.onOnSummonTeamPush = function(cb){ this.on('area.teamPush.onSummonTeamPush',cb); } GameSocket.prototype.onOnTeamUpdatePush = function(cb){ this.on('area.teamPush.onTeamUpdatePush',cb); } GameSocket.prototype.onOnTeamMemberUpdatePush = function(cb){ this.on('area.teamPush.onTeamMemberUpdatePush',cb); } GameSocket.prototype.onOnTeamTargetPush = function(cb){ this.on('area.teamPush.onTeamTargetPush',cb); } GameSocket.prototype.onOnAcrossTeamInfoPush = function(cb){ this.on('area.teamPush.onAcrossTeamInfoPush',cb); } GameSocket.prototype.onOnTeamMumberHurtPush = function(cb){ this.on('area.teamPush.onTeamMumberHurtPush',cb); } GameSocket.prototype.onOnAppliedPlayersPush = function(cb){ this.on('area.teamPush.onAppliedPlayersPush',cb); } GameSocket.prototype.onTradeBeginPush = function(cb){ this.on('area.tradePush.tradeBeginPush',cb); } GameSocket.prototype.onTradeItemChangePush = function(cb){ this.on('area.tradePush.tradeItemChangePush',cb); } GameSocket.prototype.onTradeOperatePush = function(cb){ this.on('area.tradePush.tradeOperatePush',cb); } GameSocket.prototype.onBossRefrushTimePush = function(cb){ this.on('area.undergroundPlacePush.bossRefrushTimePush',cb); } GameSocket.prototype.onOnWeekendStarDungeonEnterNumPush = function(cb){ this.on('area.weekendStarDungeonPush.onWeekendStarDungeonEnterNumPush',cb); } GameSocket.prototype.onOnWeekendStarDungeonBossOrderPush = function(cb){ this.on('area.weekendStarDungeonPush.onWeekendStarDungeonBossOrderPush',cb); } GameSocket.prototype.onOnWeekendStarDungeonRankChangePush = function(cb){ this.on('area.weekendStarDungeonPush.onWeekendStarDungeonRankChangePush',cb); } GameSocket.prototype.onUpdateAchievementPush = function(cb){ this.on('achievement.achievementPush.updateAchievementPush',cb); } GameSocket.prototype.onAuctionItemPush = function(cb){ this.on('auction.auctionPush.auctionItemPush',cb); } GameSocket.prototype.onAddAuctionItemPush = function(cb){ this.on('auction.auctionPush.addAuctionItemPush',cb); } GameSocket.prototype.onRemoveAuctionItemPush = function(cb){ this.on('auction.auctionPush.removeAuctionItemPush',cb); } GameSocket.prototype.onSettlementCavePush = function(cb){ this.on('cave.cavePush.settlementCavePush',cb); } GameSocket.prototype.onOnChatPush = function(cb){ this.on('chat.chatPush.onChatPush',cb); } GameSocket.prototype.onOnChatErrorPush = function(cb){ this.on('chat.chatPush.onChatErrorPush',cb); } GameSocket.prototype.onTipPush = function(cb){ this.on('chat.chatPush.tipPush',cb); } GameSocket.prototype.onLoginQueuePush = function(cb){ this.on('connector.entryPush.loginQueuePush',cb); } GameSocket.prototype.onHudBuffListPush = function(cb){ this.on('connector.entryPush.hudBuffListPush',cb); } GameSocket.prototype.onFive2FiveApplyMatchPush = function(cb){ this.on('five2five.five2FivePush.five2FiveApplyMatchPush',cb); } GameSocket.prototype.onFive2FiveMatchMemberInfoPush = function(cb){ this.on('five2five.five2FivePush.five2FiveMatchMemberInfoPush',cb); } GameSocket.prototype.onFive2FiveMemberChoicePush = function(cb){ this.on('five2five.five2FivePush.five2FiveMemberChoicePush',cb); } GameSocket.prototype.onFive2FiveOnGameEndPush = function(cb){ this.on('five2five.five2FivePush.five2FiveOnGameEndPush',cb); } GameSocket.prototype.onFive2FiveOnNewRewardPush = function(cb){ this.on('five2five.five2FivePush.five2FiveOnNewRewardPush',cb); } GameSocket.prototype.onFive2FiveOnNoRewardPush = function(cb){ this.on('five2five.five2FivePush.five2FiveOnNoRewardPush',cb); } GameSocket.prototype.onFive2FiveMatchFailedPush = function(cb){ this.on('five2five.five2FivePush.five2FiveMatchFailedPush',cb); } GameSocket.prototype.onFive2FiveLeaderCancelMatchPush = function(cb){ this.on('five2five.five2FivePush.five2FiveLeaderCancelMatchPush',cb); } GameSocket.prototype.onFive2FiveTeamChangePush = function(cb){ this.on('five2five.five2FivePush.five2FiveTeamChangePush',cb); } GameSocket.prototype.onFive2FiveMatchPoolChangePush = function(cb){ this.on('five2five.five2FivePush.five2FiveMatchPoolChangePush',cb); } GameSocket.prototype.onFive2FiveApplyMatchResultPush = function(cb){ this.on('five2five.five2FivePush.five2FiveApplyMatchResultPush',cb); } GameSocket.prototype.onUpdateBattleArrayPush = function(cb){ this.on('follower.followerPush.updateBattleArrayPush',cb); } GameSocket.prototype.onConfirmPush = function(cb){ this.on('follower.followerPush.confirmPush',cb); } GameSocket.prototype.onDeletFollowerPush = function(cb){ this.on('follower.followerPush.deletFollowerPush',cb); } GameSocket.prototype.onAddFollowerPush = function(cb){ this.on('follower.followerPush.addFollowerPush',cb); } GameSocket.prototype.onChoosePush = function(cb){ this.on('follower.followerPush.choosePush',cb); } GameSocket.prototype.onUpdateGrowingPush = function(cb){ this.on('growing.growingPush.updateGrowingPush',cb); } GameSocket.prototype.onCurChapterPush = function(cb){ this.on('growing.growingPush.curChapterPush',cb); } GameSocket.prototype.onUpdateGrowingValuePush = function(cb){ this.on('growing.growingPush.updateGrowingValuePush',cb); } GameSocket.prototype.onIsOpenArtifactPush = function(cb){ this.on('openArtifact.openArtifactPush.isOpenArtifactPush',cb); } GameSocket.prototype.onAddPetPush = function(cb){ this.on('pet.petPush.addPetPush',cb); } GameSocket.prototype.onUpdatePetPush = function(cb){ this.on('pet.petPush.updatePetPush',cb); } GameSocket.prototype.onDeletePetPush = function(cb){ this.on('pet.petPush.deletePetPush',cb); } GameSocket.prototype.onOnRedPacketDispatchPush = function(cb){ this.on('redpacket.redPacketPush.onRedPacketDispatchPush',cb); } GameSocket.prototype.onRobberyPush = function(cb){ this.on('robbery.robberyPush.robberyPush',cb); } GameSocket.prototype.onRobberyDevilOverPush = function(cb){ this.on('robbery.robberyPush.robberyDevilOverPush',cb); } GameSocket.prototype.onGetRobberyDevilBuffPush = function(cb){ this.on('robbery.robberyPush.getRobberyDevilBuffPush',cb); } GameSocket.prototype.onRobberyEndPush = function(cb){ this.on('robbery.robberyPush.robberyEndPush',cb); } GameSocket.prototype.onPlayerYaoQiSharePush = function(cb){ this.on('zhanyao.zhanYaoPush.playerYaoQiSharePush',cb); } module.exports = GameSocket;