------------------------------------------------- -- 本文件由代码生成器自动生成, -- 千万不要修改本文件的任何代码, -- 修改的的任何代码都会被覆盖掉! ---------------------------------------------------- local Socket = require "Xmds.Pomelo.LuaGameSocket" require "base64" require "guildCelestialHandler_pb" --------------------------------Pomelo------------------------------- Pomelo = Pomelo or {} --------------------------------GuildCelestialHandler------------------------------- Pomelo.GuildCelestialHandler = {} local function guildCelestialInfoRequestEncoder(msg) local input = guildCelestialHandler_pb.GuildCelestialInfoRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function guildCelestialInfoRequestDecoder(stream) local res = guildCelestialHandler_pb.GuildCelestialInfoResponse() res:ParseFromString(stream) return res end function Pomelo.GuildCelestialHandler.guildCelestialInfoRequest(cb,option) local input = nil Socket.OnRequestStart("area.guildCelestialHandler.guildCelestialInfoRequest", option) Socket.Request("area.guildCelestialHandler.guildCelestialInfoRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.GuildCelestialHandler.lastGuildCelestialInfoResponse = res Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialInfoRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.guildCelestialHandler.guildCelestialInfoRequest decode error!!" end Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialInfoRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, guildCelestialInfoRequestEncoder, guildCelestialInfoRequestDecoder) end local function guildCelestialOpenRequestEncoder(msg) local input = guildCelestialHandler_pb.GuildCelestialOpenRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function guildCelestialOpenRequestDecoder(stream) local res = guildCelestialHandler_pb.GuildCelestialOpenResponse() res:ParseFromString(stream) return res end function Pomelo.GuildCelestialHandler.guildCelestialOpenRequest(s2c_ceid,cb,option) local msg = {} msg.s2c_ceid = s2c_ceid Socket.OnRequestStart("area.guildCelestialHandler.guildCelestialOpenRequest", option) Socket.Request("area.guildCelestialHandler.guildCelestialOpenRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.GuildCelestialHandler.lastGuildCelestialOpenResponse = res Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialOpenRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.guildCelestialHandler.guildCelestialOpenRequest decode error!!" end Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialOpenRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, guildCelestialOpenRequestEncoder, guildCelestialOpenRequestDecoder) end local function guildCelestialUpRequestEncoder(msg) local input = guildCelestialHandler_pb.GuildCelestialUpRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function guildCelestialUpRequestDecoder(stream) local res = guildCelestialHandler_pb.GuildCelestialUpResponse() res:ParseFromString(stream) return res end function Pomelo.GuildCelestialHandler.guildCelestialUpRequest(s2c_ceid,cb,option) local msg = {} msg.s2c_ceid = s2c_ceid Socket.OnRequestStart("area.guildCelestialHandler.guildCelestialUpRequest", option) Socket.Request("area.guildCelestialHandler.guildCelestialUpRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.GuildCelestialHandler.lastGuildCelestialUpResponse = res Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialUpRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.guildCelestialHandler.guildCelestialUpRequest decode error!!" end Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialUpRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, guildCelestialUpRequestEncoder, guildCelestialUpRequestDecoder) end local function guildCelestialGiveRequestEncoder(msg) local input = guildCelestialHandler_pb.GuildCelestialGiveRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function guildCelestialGiveRequestDecoder(stream) local res = guildCelestialHandler_pb.GuildCelestialGiveResponse() res:ParseFromString(stream) return res end function Pomelo.GuildCelestialHandler.guildCelestialGiveRequest(s2c_ceid,s2c_bag_pos,s2c_num,cb,option) local msg = {} msg.s2c_ceid = s2c_ceid msg.s2c_bag_pos = s2c_bag_pos msg.s2c_num = s2c_num Socket.OnRequestStart("area.guildCelestialHandler.guildCelestialGiveRequest", option) Socket.Request("area.guildCelestialHandler.guildCelestialGiveRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.GuildCelestialHandler.lastGuildCelestialGiveResponse = res Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialGiveRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.guildCelestialHandler.guildCelestialGiveRequest decode error!!" end Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialGiveRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, guildCelestialGiveRequestEncoder, guildCelestialGiveRequestDecoder) end local function guildCelestialSelectRequestEncoder(msg) local input = guildCelestialHandler_pb.GuildCelestialSelectRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function guildCelestialSelectRequestDecoder(stream) local res = guildCelestialHandler_pb.GuildCelestialSelectResponse() res:ParseFromString(stream) return res end function Pomelo.GuildCelestialHandler.guildCelestialSelectRequest(s2c_ceid,cb,option) local msg = {} msg.s2c_ceid = s2c_ceid Socket.OnRequestStart("area.guildCelestialHandler.guildCelestialSelectRequest", option) Socket.Request("area.guildCelestialHandler.guildCelestialSelectRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.GuildCelestialHandler.lastGuildCelestialSelectResponse = res Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialSelectRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.guildCelestialHandler.guildCelestialSelectRequest decode error!!" end Socket.OnRequestEnd("area.guildCelestialHandler.guildCelestialSelectRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, guildCelestialSelectRequestEncoder, guildCelestialSelectRequestDecoder) end --------------------------------Pomelo------------------------------- return Pomelo