------------------------------------------------- -- 本文件由代码生成器自动生成, -- 千万不要修改本文件的任何代码, -- 修改的的任何代码都会被覆盖掉! ---------------------------------------------------- local Socket = require "Xmds.Pomelo.LuaGameSocket" require "base64" require "resourceHandler_pb" --------------------------------Pomelo------------------------------- Pomelo = Pomelo or {} --------------------------------ResourceHandler------------------------------- Pomelo.ResourceHandler = {} local function queryAreaDataRequestEncoder(msg) local input = resourceHandler_pb.QueryAreaDataRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function queryAreaDataRequestDecoder(stream) local res = resourceHandler_pb.QueryAreaDataResponse() res:ParseFromString(stream) return res end function Pomelo.ResourceHandler.queryAreaDataRequest(cb,option) local input = nil Socket.OnRequestStart("area.resourceHandler.queryAreaDataRequest", option) Socket.Request("area.resourceHandler.queryAreaDataRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.ResourceHandler.lastQueryAreaDataResponse = res Socket.OnRequestEnd("area.resourceHandler.queryAreaDataRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.resourceHandler.queryAreaDataRequest decode error!!" end Socket.OnRequestEnd("area.resourceHandler.queryAreaDataRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, queryAreaDataRequestEncoder, queryAreaDataRequestDecoder) end --------------------------------Pomelo------------------------------- return Pomelo