------------------------------------------------- -- 本文件由代码生成器自动生成, -- 千万不要修改本文件的任何代码, -- 修改的的任何代码都会被覆盖掉! ---------------------------------------------------- local Socket = require "Xmds.Pomelo.LuaGameSocket" require "base64" require "entryHandler_pb" --------------------------------Pomelo------------------------------- Pomelo = Pomelo or {} --------------------------------EntryHandler------------------------------- Pomelo.EntryHandler = {} local function entryRequestEncoder(msg) local input = entryHandler_pb.EntryRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function entryRequestDecoder(stream) local res = entryHandler_pb.EntryResponse() res:ParseFromString(stream) return res end function Pomelo.EntryHandler.entryRequest(c2s_uid,c2s_token,c2s_logicServerId,c2s_deviceMac,c2s_deviceType,c2s_clientRegion,c2s_clientChannel,c2s_clientVersion,cb,option) local msg = {} msg.c2s_uid = c2s_uid msg.c2s_token = c2s_token msg.c2s_logicServerId = c2s_logicServerId msg.c2s_deviceMac = c2s_deviceMac msg.c2s_deviceType = c2s_deviceType msg.c2s_clientRegion = c2s_clientRegion msg.c2s_clientChannel = c2s_clientChannel msg.c2s_clientVersion = c2s_clientVersion Socket.OnRequestStart("connector.entryHandler.entryRequest", option) Socket.Request("connector.entryHandler.entryRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.EntryHandler.lastEntryResponse = res Socket.OnRequestEnd("connector.entryHandler.entryRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] connector.entryHandler.entryRequest decode error!!" end Socket.OnRequestEnd("connector.entryHandler.entryRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, entryRequestEncoder, entryRequestDecoder) end local function bindPlayerRequestEncoder(msg) local input = entryHandler_pb.BindPlayerRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function bindPlayerRequestDecoder(stream) local res = entryHandler_pb.BindPlayerResponse() res:ParseFromString(stream) return res end function Pomelo.EntryHandler.bindPlayerRequest(c2s_playerId,cb,option) local msg = {} msg.c2s_playerId = c2s_playerId Socket.OnRequestStart("connector.entryHandler.bindPlayerRequest", option) Socket.Request("connector.entryHandler.bindPlayerRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.EntryHandler.lastBindPlayerResponse = res Socket.OnRequestEnd("connector.entryHandler.bindPlayerRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] connector.entryHandler.bindPlayerRequest decode error!!" end Socket.OnRequestEnd("connector.entryHandler.bindPlayerRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, bindPlayerRequestEncoder, bindPlayerRequestDecoder) end local function getSysTimeRequestEncoder(msg) local input = entryHandler_pb.GetSysTimeRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function getSysTimeRequestDecoder(stream) local res = entryHandler_pb.GetSysTimeResponse() res:ParseFromString(stream) return res end function Pomelo.EntryHandler.getSysTimeRequest(cb,option) local input = nil Socket.OnRequestStart("connector.entryHandler.getSysTimeRequest", option) Socket.Request("connector.entryHandler.getSysTimeRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.EntryHandler.lastGetSysTimeResponse = res Socket.OnRequestEnd("connector.entryHandler.getSysTimeRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] connector.entryHandler.getSysTimeRequest decode error!!" end Socket.OnRequestEnd("connector.entryHandler.getSysTimeRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, getSysTimeRequestEncoder, getSysTimeRequestDecoder) end local function enterCrossServerRequestEncoder(msg) local input = entryHandler_pb.EnterCrossServerRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function enterCrossServerRequestDecoder(stream) local res = entryHandler_pb.EnterCrossServerResponse() res:ParseFromString(stream) return res end function Pomelo.EntryHandler.enterCrossServerRequest(cb,option) local input = nil Socket.OnRequestStart("connector.entryHandler.enterCrossServerRequest", option) Socket.Request("connector.entryHandler.enterCrossServerRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.EntryHandler.lastEnterCrossServerResponse = res Socket.OnRequestEnd("connector.entryHandler.enterCrossServerRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] connector.entryHandler.enterCrossServerRequest decode error!!" end Socket.OnRequestEnd("connector.entryHandler.enterCrossServerRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, enterCrossServerRequestEncoder, enterCrossServerRequestDecoder) end local function exitCrossServerToLogicServerRequestEncoder(msg) local input = entryHandler_pb.ExitCrossServerToLogicServerRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function exitCrossServerToLogicServerRequestDecoder(stream) local res = entryHandler_pb.ExitCrossServerToLogicServerResponse() res:ParseFromString(stream) return res end function Pomelo.EntryHandler.exitCrossServerToLogicServerRequest(cb,option) local input = nil Socket.OnRequestStart("connector.entryHandler.exitCrossServerToLogicServerRequest", option) Socket.Request("connector.entryHandler.exitCrossServerToLogicServerRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.EntryHandler.lastExitCrossServerToLogicServerResponse = res Socket.OnRequestEnd("connector.entryHandler.exitCrossServerToLogicServerRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] connector.entryHandler.exitCrossServerToLogicServerRequest decode error!!" end Socket.OnRequestEnd("connector.entryHandler.exitCrossServerToLogicServerRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, exitCrossServerToLogicServerRequestEncoder, exitCrossServerToLogicServerRequestDecoder) end local function loginQueuePushDecoder(stream) local res = entryHandler_pb.LoginQueuePush() res:ParseFromString(stream) return res end function Pomelo.EntryHandler.loginQueuePush(cb) Socket.On("connector.entryPush.loginQueuePush", function(res) Pomelo.EntryHandler.lastLoginQueuePush = res cb(nil,res) end, loginQueuePushDecoder) end local function hudBuffListPushDecoder(stream) local res = entryHandler_pb.HUDBuffListPush() res:ParseFromString(stream) return res end function Pomelo.EntryHandler.hudBuffListPush(cb) Socket.On("connector.entryPush.hudBuffListPush", function(res) Pomelo.EntryHandler.lastHUDBuffListPush = res cb(nil,res) end, hudBuffListPushDecoder) end --------------------------------Pomelo------------------------------- return Pomelo