------------------------------------------------- -- 本文件由代码生成器自动生成, -- 千万不要修改本文件的任何代码, -- 修改的的任何代码都会被覆盖掉! ---------------------------------------------------- local Socket = require "Xmds.Pomelo.LuaGameSocket" require "base64" require "playerHandler_pb" --------------------------------Pomelo------------------------------- Pomelo = Pomelo or {} --------------------------------PlayerHandler------------------------------- Pomelo.PlayerHandler = {} local function getPlayerPositionRequestEncoder(msg) local input = playerHandler_pb.GetPlayerPositionRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function getPlayerPositionRequestDecoder(stream) local res = playerHandler_pb.GetPlayerPositionResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.getPlayerPositionRequest(s2c_playerId,cb,option) local msg = {} msg.s2c_playerId = s2c_playerId Socket.OnRequestStart("area.playerHandler.getPlayerPositionRequest", option) Socket.Request("area.playerHandler.getPlayerPositionRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastGetPlayerPositionResponse = res Socket.OnRequestEnd("area.playerHandler.getPlayerPositionRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.getPlayerPositionRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.getPlayerPositionRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, getPlayerPositionRequestEncoder, getPlayerPositionRequestDecoder) end local function transportRequestEncoder(msg) local input = playerHandler_pb.TransportRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function transportRequestDecoder(stream) local res = playerHandler_pb.TransportResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.transportRequest(c2s_transportId,cb,option) local msg = {} msg.c2s_transportId = c2s_transportId Socket.OnRequestStart("area.playerHandler.transportRequest", option) Socket.Request("area.playerHandler.transportRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastTransportResponse = res Socket.OnRequestEnd("area.playerHandler.transportRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.transportRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.transportRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, transportRequestEncoder, transportRequestDecoder) end local function enterSceneRequestEncoder(msg) local input = playerHandler_pb.EnterSceneRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function enterSceneRequestDecoder(stream) local res = playerHandler_pb.EnterSceneResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.enterSceneRequest(c2s_instanceId,cb,option) local msg = {} msg.c2s_instanceId = c2s_instanceId Socket.OnRequestStart("area.playerHandler.enterSceneRequest", option) Socket.Request("area.playerHandler.enterSceneRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastEnterSceneResponse = res Socket.OnRequestEnd("area.playerHandler.enterSceneRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.enterSceneRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.enterSceneRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, enterSceneRequestEncoder, enterSceneRequestDecoder) end local function queryLoadWayRequestEncoder(msg) local input = playerHandler_pb.QueryLoadWayRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function queryLoadWayRequestDecoder(stream) local res = playerHandler_pb.QueryLoadWayResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.queryLoadWayRequest(c2s_areaId,c2s_pointId,cb,option) local msg = {} msg.c2s_areaId = c2s_areaId msg.c2s_pointId = c2s_pointId Socket.OnRequestStart("area.playerHandler.queryLoadWayRequest", option) Socket.Request("area.playerHandler.queryLoadWayRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastQueryLoadWayResponse = res Socket.OnRequestEnd("area.playerHandler.queryLoadWayRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.queryLoadWayRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.queryLoadWayRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, queryLoadWayRequestEncoder, queryLoadWayRequestDecoder) end local function pickItemRequestEncoder(msg) local input = playerHandler_pb.PickItemRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function pickItemRequestDecoder(stream) local res = playerHandler_pb.PickItemResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.pickItemRequest(c2s_instanceId,c2s_itemId,cb,option) local msg = {} msg.c2s_instanceId = c2s_instanceId msg.c2s_itemId = c2s_itemId Socket.OnRequestStart("area.playerHandler.pickItemRequest", option) Socket.Request("area.playerHandler.pickItemRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastPickItemResponse = res Socket.OnRequestEnd("area.playerHandler.pickItemRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.pickItemRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.pickItemRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, pickItemRequestEncoder, pickItemRequestDecoder) end local function changeAreaRequestEncoder(msg) local input = playerHandler_pb.ChangeAreaRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function changeAreaRequestDecoder(stream) local res = playerHandler_pb.ChangeAreaResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.changeAreaRequest(c2s_pointId,c2s_type,cb,option) local msg = {} msg.c2s_pointId = c2s_pointId msg.c2s_type = c2s_type Socket.OnRequestStart("area.playerHandler.changeAreaRequest", option) Socket.Request("area.playerHandler.changeAreaRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastChangeAreaResponse = res Socket.OnRequestEnd("area.playerHandler.changeAreaRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.changeAreaRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.changeAreaRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, changeAreaRequestEncoder, changeAreaRequestDecoder) end local function transByAreaIdRequestEncoder(msg) local input = playerHandler_pb.TransByAreaIdRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function transByAreaIdRequestDecoder(stream) local res = playerHandler_pb.TransByAreaIdResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.transByAreaIdRequest(c2s_areaId,c2s_type,c2s_dungeonId,cb,option) local msg = {} msg.c2s_areaId = c2s_areaId msg.c2s_type = c2s_type msg.c2s_dungeonId = c2s_dungeonId Socket.OnRequestStart("area.playerHandler.transByAreaIdRequest", option) Socket.Request("area.playerHandler.transByAreaIdRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastTransByAreaIdResponse = res Socket.OnRequestEnd("area.playerHandler.transByAreaIdRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.transByAreaIdRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.transByAreaIdRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, transByAreaIdRequestEncoder, transByAreaIdRequestDecoder) end local function changeAreaXYRequestEncoder(msg) local input = playerHandler_pb.ChangeAreaXYRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function changeAreaXYRequestDecoder(stream) local res = playerHandler_pb.ChangeAreaXYResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.changeAreaXYRequest(mapId,posx,posy,instanceId,cb,option) local msg = {} msg.mapId = mapId msg.posx = posx msg.posy = posy msg.instanceId = instanceId Socket.OnRequestStart("area.playerHandler.changeAreaXYRequest", option) Socket.Request("area.playerHandler.changeAreaXYRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastChangeAreaXYResponse = res Socket.OnRequestEnd("area.playerHandler.changeAreaXYRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.changeAreaXYRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.changeAreaXYRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, changeAreaXYRequestEncoder, changeAreaXYRequestDecoder) end local function changeAreaByTaskRequestEncoder(msg) local input = playerHandler_pb.ChangeAreaByTaskRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function changeAreaByTaskRequestDecoder(stream) local res = playerHandler_pb.ChangeAreaByTaskResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.changeAreaByTaskRequest(mapId,taskId,posx,posy,point,cb,option) local msg = {} msg.mapId = mapId msg.taskId = taskId msg.posx = posx msg.posy = posy msg.point = point Socket.OnRequestStart("area.playerHandler.changeAreaByTaskRequest", option) Socket.Request("area.playerHandler.changeAreaByTaskRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastChangeAreaByTaskResponse = res Socket.OnRequestEnd("area.playerHandler.changeAreaByTaskRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.changeAreaByTaskRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.changeAreaByTaskRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, changeAreaByTaskRequestEncoder, changeAreaByTaskRequestDecoder) end local function recentContactsRequestEncoder(msg) local input = playerHandler_pb.RecentContactsRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function recentContactsRequestDecoder(stream) local res = playerHandler_pb.RecentContactsResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.recentContactsRequest(c2s_ids,cb,option) local msg = {} msg.c2s_ids = c2s_ids Socket.OnRequestStart("area.playerHandler.recentContactsRequest", option) Socket.Request("area.playerHandler.recentContactsRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastRecentContactsResponse = res Socket.OnRequestEnd("area.playerHandler.recentContactsRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.recentContactsRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.recentContactsRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, recentContactsRequestEncoder, recentContactsRequestDecoder) end local function ChangePkModelRequestEncoder(msg) local input = playerHandler_pb.ChangPkModelRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function ChangePkModelRequestDecoder(stream) local res = playerHandler_pb.ChangPkModelRespone() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.ChangePkModelRequest(c2s_model,cb,option) local msg = {} msg.c2s_model = c2s_model Socket.OnRequestStart("area.playerHandler.ChangePkModelRequest", option) Socket.Request("area.playerHandler.ChangePkModelRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastChangPkModelRespone = res Socket.OnRequestEnd("area.playerHandler.ChangePkModelRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.ChangePkModelRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.ChangePkModelRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, ChangePkModelRequestEncoder, ChangePkModelRequestDecoder) end local function reliveSendPosRequestEncoder(msg) local input = playerHandler_pb.ReliveSendPosRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function reliveSendPosRequestDecoder(stream) local res = playerHandler_pb.ReliveSendPosResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.reliveSendPosRequest(cb,option) local input = nil Socket.OnRequestStart("area.playerHandler.reliveSendPosRequest", option) Socket.Request("area.playerHandler.reliveSendPosRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastReliveSendPosResponse = res Socket.OnRequestEnd("area.playerHandler.reliveSendPosRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.reliveSendPosRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.reliveSendPosRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, reliveSendPosRequestEncoder, reliveSendPosRequestDecoder) end local function reliveRequestEncoder(msg) local input = playerHandler_pb.ReliveRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function reliveRequestDecoder(stream) local res = playerHandler_pb.ReliveResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.reliveRequest(type,cb,option) local msg = {} msg.type = type Socket.OnRequestStart("area.playerHandler.reliveRequest", option) Socket.Request("area.playerHandler.reliveRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastReliveResponse = res Socket.OnRequestEnd("area.playerHandler.reliveRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.reliveRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.reliveRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, reliveRequestEncoder, reliveRequestDecoder) end local function getAreaLinesRequestEncoder(msg) local input = playerHandler_pb.GetAreaLinesRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function getAreaLinesRequestDecoder(stream) local res = playerHandler_pb.GetAreaLinesResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.getAreaLinesRequest(cb,option) local input = nil Socket.OnRequestStart("area.playerHandler.getAreaLinesRequest", option) Socket.Request("area.playerHandler.getAreaLinesRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastGetAreaLinesResponse = res Socket.OnRequestEnd("area.playerHandler.getAreaLinesRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.getAreaLinesRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.getAreaLinesRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, getAreaLinesRequestEncoder, getAreaLinesRequestDecoder) end local function transByInstanceIdRequestEncoder(msg) local input = playerHandler_pb.TransByInstanceIdRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function transByInstanceIdRequestDecoder(stream) local res = playerHandler_pb.TransByInstanceIdResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.transByInstanceIdRequest(c2s_instanceId,cb,option) local msg = {} msg.c2s_instanceId = c2s_instanceId Socket.OnRequestStart("area.playerHandler.transByInstanceIdRequest", option) Socket.Request("area.playerHandler.transByInstanceIdRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastTransByInstanceIdResponse = res Socket.OnRequestEnd("area.playerHandler.transByInstanceIdRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.transByInstanceIdRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.transByInstanceIdRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, transByInstanceIdRequestEncoder, transByInstanceIdRequestDecoder) end local function lookUpOtherPlayerRequestEncoder(msg) local input = playerHandler_pb.LookUpOtherPlayerRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function lookUpOtherPlayerRequestDecoder(stream) local res = playerHandler_pb.LookUpOtherPlayerResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.lookUpOtherPlayerRequest(c2s_playerId,c2s_type,c2s_serverId,cb,option) local msg = {} msg.c2s_playerId = c2s_playerId msg.c2s_type = c2s_type msg.c2s_serverId = c2s_serverId Socket.OnRequestStart("area.playerHandler.lookUpOtherPlayerRequest", option) Socket.Request("area.playerHandler.lookUpOtherPlayerRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastLookUpOtherPlayerResponse = res Socket.OnRequestEnd("area.playerHandler.lookUpOtherPlayerRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.lookUpOtherPlayerRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.lookUpOtherPlayerRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, lookUpOtherPlayerRequestEncoder, lookUpOtherPlayerRequestDecoder) end local function agreeRebirthRequestEncoder(msg) local input = playerHandler_pb.AgreeRebirthRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function agreeRebirthRequestDecoder(stream) local res = playerHandler_pb.AgreeRebirthResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.agreeRebirthRequest(cb,option) local input = nil Socket.OnRequestStart("area.playerHandler.agreeRebirthRequest", option) Socket.Request("area.playerHandler.agreeRebirthRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastAgreeRebirthResponse = res Socket.OnRequestEnd("area.playerHandler.agreeRebirthRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.agreeRebirthRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.agreeRebirthRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, agreeRebirthRequestEncoder, agreeRebirthRequestDecoder) end local function cdkRequestEncoder(msg) local input = playerHandler_pb.CDKRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function cdkRequestDecoder(stream) local res = playerHandler_pb.CDKResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.cdkRequest(c2s_cdk,c2s_channel,cb,option) local msg = {} msg.c2s_cdk = c2s_cdk msg.c2s_channel = c2s_channel Socket.OnRequestStart("area.playerHandler.cdkRequest", option) Socket.Request("area.playerHandler.cdkRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastCDKResponse = res Socket.OnRequestEnd("area.playerHandler.cdkRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.cdkRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.cdkRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, cdkRequestEncoder, cdkRequestDecoder) end local function setCustomConfigRequestEncoder(msg) local input = playerHandler_pb.CustomConfigRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function setCustomConfigRequestDecoder(stream) local res = playerHandler_pb.CustomConfigResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.setCustomConfigRequest(c2s_key,c2s_value,cb,option) local msg = {} msg.c2s_key = c2s_key msg.c2s_value = c2s_value Socket.OnRequestStart("area.playerHandler.setCustomConfigRequest", option) Socket.Request("area.playerHandler.setCustomConfigRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastCustomConfigResponse = res Socket.OnRequestEnd("area.playerHandler.setCustomConfigRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.setCustomConfigRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.setCustomConfigRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, setCustomConfigRequestEncoder, setCustomConfigRequestDecoder) end local function leaveAreaRequestEncoder(msg) local input = playerHandler_pb.LeaveAreaRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function leaveAreaRequestDecoder(stream) local res = playerHandler_pb.LeaveAreaResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.leaveAreaRequest(cb,option) local input = nil Socket.OnRequestStart("area.playerHandler.leaveAreaRequest", option) Socket.Request("area.playerHandler.leaveAreaRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastLeaveAreaResponse = res Socket.OnRequestEnd("area.playerHandler.leaveAreaRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.leaveAreaRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.leaveAreaRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, leaveAreaRequestEncoder, leaveAreaRequestDecoder) end local function getSimulateDropByTcRequestEncoder(msg) local input = playerHandler_pb.SimulateDropByTcRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function getSimulateDropByTcRequestDecoder(stream) local res = playerHandler_pb.SimulateDropByTcResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.getSimulateDropByTcRequest(c2s_tcCode,c2s_tcCount,c2s_tcLevel,cb,option) local msg = {} msg.c2s_tcCode = c2s_tcCode msg.c2s_tcCount = c2s_tcCount msg.c2s_tcLevel = c2s_tcLevel Socket.OnRequestStart("area.playerHandler.getSimulateDropByTcRequest", option) Socket.Request("area.playerHandler.getSimulateDropByTcRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastSimulateDropByTcResponse = res Socket.OnRequestEnd("area.playerHandler.getSimulateDropByTcRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.getSimulateDropByTcRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.getSimulateDropByTcRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, getSimulateDropByTcRequestEncoder, getSimulateDropByTcRequestDecoder) end local function getClassEventConditionRequestEncoder(msg) local input = playerHandler_pb.GetClassEventConditionRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function getClassEventConditionRequestDecoder(stream) local res = playerHandler_pb.GetClassEventConditionResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.getClassEventConditionRequest(cb,option) local input = nil Socket.OnRequestStart("area.playerHandler.getClassEventConditionRequest", option) Socket.Request("area.playerHandler.getClassEventConditionRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastGetClassEventConditionResponse = res Socket.OnRequestEnd("area.playerHandler.getClassEventConditionRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.getClassEventConditionRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.getClassEventConditionRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, getClassEventConditionRequestEncoder, getClassEventConditionRequestDecoder) end local function clientReadyRequestEncoder(msg) local input = playerHandler_pb.ClientReadyRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function clientReadyRequestDecoder(stream) local res = playerHandler_pb.ClientReadyResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.clientReadyRequest(cb,option) local input = nil Socket.OnRequestStart("area.playerHandler.clientReadyRequest", option) Socket.Request("area.playerHandler.clientReadyRequest", input, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastClientReadyResponse = res Socket.OnRequestEnd("area.playerHandler.clientReadyRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.clientReadyRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.clientReadyRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, clientReadyRequestEncoder, clientReadyRequestDecoder) end local function sendGMCmdRequestEncoder(msg) local input = playerHandler_pb.SendGMCmdRequest() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end local function sendGMCmdRequestDecoder(stream) local res = playerHandler_pb.SendGMCmdResponse() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.sendGMCmdRequest(c2s_msg,cb,option) local msg = {} msg.c2s_msg = c2s_msg Socket.OnRequestStart("area.playerHandler.sendGMCmdRequest", option) Socket.Request("area.playerHandler.sendGMCmdRequest", msg, function(res) if(res.s2c_code == 200) then Pomelo.PlayerHandler.lastSendGMCmdResponse = res Socket.OnRequestEnd("area.playerHandler.sendGMCmdRequest", true) cb(nil,res) else local ex = {} if(res.s2c_code) then ex.Code = res.s2c_code ex.Message = res.s2c_msg else ex.Code = 501 ex.Message = "[LuaXmdsNetClient] area.playerHandler.sendGMCmdRequest decode error!!" end Socket.OnRequestEnd("area.playerHandler.sendGMCmdRequest", false,ex.Code,ex.Message) cb(ex,nil) end end, sendGMCmdRequestEncoder, sendGMCmdRequestDecoder) end local function battleEventNotifyEncoder(msg) local input = playerHandler_pb.BattleEventNotify() protobuf.FromMessage(input,msg) return (input:SerializeToString()) end function Pomelo.PlayerHandler.battleEventNotify(c2s_data) local msg = {} msg.c2s_data = c2s_data Socket.Notify("area.playerHandler.battleEventNotify", msg, battleEventNotifyEncoder) end local function clientConfigPushDecoder(stream) local res = playerHandler_pb.ClientConfigPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.clientConfigPush(cb) Socket.On("area.playerPush.clientConfigPush", function(res) Pomelo.PlayerHandler.lastClientConfigPush = res cb(nil,res) end, clientConfigPushDecoder) end local function battleEventPushDecoder(stream) local res = playerHandler_pb.BattleEventPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.battleEventPush(cb) Socket.On("area.playerPush.battleEventPush", function(res) Pomelo.PlayerHandler.lastBattleEventPush = res cb(nil,res) end, battleEventPushDecoder) end local function battleClearPushDecoder(stream) local res = playerHandler_pb.BattleClearPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.battleClearPush(cb) Socket.On("area.playerPush.battleClearPush", function(res) Pomelo.PlayerHandler.lastBattleClearPush = res cb(nil,res) end, battleClearPushDecoder) end local function onSuperScriptPushDecoder(stream) local res = playerHandler_pb.SuperScriptPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.onSuperScriptPush(cb) Socket.On("area.playerPush.onSuperScriptPush", function(res) Pomelo.PlayerHandler.lastSuperScriptPush = res cb(nil,res) end, onSuperScriptPushDecoder) end local function changeAreaPushDecoder(stream) local res = playerHandler_pb.ChangeAreaPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.changeAreaPush(cb) Socket.On("area.playerPush.changeAreaPush", function(res) Pomelo.PlayerHandler.lastChangeAreaPush = res cb(nil,res) end, changeAreaPushDecoder) end local function playerDynamicPushDecoder(stream) local res = playerHandler_pb.PlayerDynamicPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.playerDynamicPush(cb) Socket.On("area.playerPush.playerDynamicPush", function(res) Pomelo.PlayerHandler.lastPlayerDynamicPush = res cb(nil,res) end, playerDynamicPushDecoder) end local function playerRelivePushDecoder(stream) local res = playerHandler_pb.PlayerRelivePush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.playerRelivePush(cb) Socket.On("area.playerPush.playerRelivePush", function(res) Pomelo.PlayerHandler.lastPlayerRelivePush = res cb(nil,res) end, playerRelivePushDecoder) end local function playerSaverRebirthPushDecoder(stream) local res = playerHandler_pb.PlayerSaverRebirthPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.playerSaverRebirthPush(cb) Socket.On("area.playerPush.playerSaverRebirthPush", function(res) Pomelo.PlayerHandler.lastPlayerSaverRebirthPush = res cb(nil,res) end, playerSaverRebirthPushDecoder) end local function simulateDropPushDecoder(stream) local res = playerHandler_pb.SimulateDataPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.simulateDropPush(cb) Socket.On("area.playerPush.simulateDropPush", function(res) Pomelo.PlayerHandler.lastSimulateDataPush = res cb(nil,res) end, simulateDropPushDecoder) end local function kickPlayerPushDecoder(stream) local res = playerHandler_pb.KickPlayerPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.kickPlayerPush(cb) Socket.On("area.playerPush.kickPlayerPush", function(res) Pomelo.PlayerHandler.lastKickPlayerPush = res cb(nil,res) end, kickPlayerPushDecoder) end local function suitPropertyUpPushDecoder(stream) local res = playerHandler_pb.SuitPropertyUpPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.suitPropertyUpPush(cb) Socket.On("area.playerPush.suitPropertyUpPush", function(res) Pomelo.PlayerHandler.lastSuitPropertyUpPush = res cb(nil,res) end, suitPropertyUpPushDecoder) end local function commonPropertyPushDecoder(stream) local res = playerHandler_pb.CommonPropertyPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.commonPropertyPush(cb) Socket.On("area.playerPush.commonPropertyPush", function(res) Pomelo.PlayerHandler.lastCommonPropertyPush = res cb(nil,res) end, commonPropertyPushDecoder) end local function buffPropertyPushDecoder(stream) local res = playerHandler_pb.BuffPropertyPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.buffPropertyPush(cb) Socket.On("area.playerPush.buffPropertyPush", function(res) Pomelo.PlayerHandler.lastBuffPropertyPush = res cb(nil,res) end, buffPropertyPushDecoder) end local function playerBattleAttributePushDecoder(stream) local res = playerHandler_pb.PlayerBattleAttributePush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.playerBattleAttributePush(cb) Socket.On("area.playerPush.playerBattleAttributePush", function(res) Pomelo.PlayerHandler.lastPlayerBattleAttributePush = res cb(nil,res) end, playerBattleAttributePushDecoder) end local function payGiftStatePushDecoder(stream) local res = playerHandler_pb.PayGiftStatePush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.payGiftStatePush(cb) Socket.On("area.playerPush.payGiftStatePush", function(res) Pomelo.PlayerHandler.lastPayGiftStatePush = res cb(nil,res) end, payGiftStatePushDecoder) end local function playerNoticeMsgPushDecoder(stream) local res = playerHandler_pb.PlayerNoticeMsgPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.playerNoticeMsgPush(cb) Socket.On("area.playerPush.playerNoticeMsgPush", function(res) Pomelo.PlayerHandler.lastPlayerNoticeMsgPush = res cb(nil,res) end, playerNoticeMsgPushDecoder) end local function playerSameMapTransPushDecoder(stream) local res = playerHandler_pb.PlayerSameMapTransPush() res:ParseFromString(stream) return res end function Pomelo.PlayerHandler.playerSameMapTransPush(cb) Socket.On("area.playerPush.playerSameMapTransPush", function(res) Pomelo.PlayerHandler.lastPlayerSameMapTransPush = res cb(nil,res) end, playerSameMapTransPushDecoder) end --------------------------------Pomelo------------------------------- return Pomelo