using CommonAI.Zone.Instance; using CommonLang.Protocol; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace XmdsServerNode.Node.Interface { public interface IPlayer : IDisposable { /// <summary> /// 单位全局唯一标识符 /// </summary> string PlayerUUID { get; } /// <summary> /// 向此玩家发送战斗服事件 /// </summary> /// <param name="msg"></param> void SendToClient(ArraySegment<byte> msg); /// <summary> /// 发送游戏事件给游戏服 /// </summary> /// <param name="msg"></param> void SendToGameServer(object msg); /// <summary> /// 绑定数据 /// </summary> ServerZoneNode.ZoneNodePlayer BindingObject { get; set; } bool IsAttribute(string key); void SetAttribute(string key, object value); object GetAttribute(string key); } }