using CommonLang.Property; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace XmdsServerNode.Node { public class ZoneNodeConfig : CommonAIServer.Node.ZoneNodeConfig { //-------------------------------------------------------------------------------- // #region _系统_ //-------------------------------------------------------------------------------- [Desc("预期最大线程使用数量", "系统")] public int SYSTEM_WORK_THREAD_COUNT = 1024; [Desc("预期最大内存使用数量", "系统")] public int SYSTEM_MAX_HEAP_SIZE_MB = 8192; //-------------------------------------------------------------------------------- // #region _游戏参数_ //-------------------------------------------------------------------------------- [Desc("游戏资源路径")] public string GAME_DATA_ROOT_PATH = "/GameEditor/data"; [Desc("读取BIN文件")] public bool GAME_DATA_DEFAULT_LOAD_FROM_BIN = false; } }