using CommonAI.RTS; using CommonAI.ZoneServer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using CommonLang.Vector; using CommonAI.ZoneClient; using CommonAI.Zone.Helper; using CommonAI.Zone; using CommonAI.Zone.Instance; namespace XmdsServerNode.Node { /// /// 单位进入场景时,由游戏服告知战斗服,当前玩家有哪些属性 /// public class PlayerEnterRoomS2R { public Vector2 Pos = new Vector2(); public float direction = 0; // 优先使用FlagName public string FlagName; public CreateUnitInfoR2B UnitData; } /// /// 保存下线时玩家数据 /// public class TemporalityPlayerData { public readonly string PlayerUUID; public List SlotItems = new List(); public List EnvVars = new List(); public TemporalityPlayerData(string uuid) { this.PlayerUUID = uuid; } } }