using CommonAI.RTS;
using CommonAI.ZoneServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CommonLang.Vector;
using CommonAI.ZoneClient;
using CommonAI.Zone.Helper;
using CommonAI.Zone;
using CommonAI.Zone.Instance;
namespace XmdsServerNode.Node
{
///
/// 单位进入场景时,由游戏服告知战斗服,当前玩家有哪些属性
///
public class PlayerEnterRoomS2R
{
public Vector2 Pos = new Vector2();
public float direction = 0;
// 优先使用FlagName
public string FlagName;
public CreateUnitInfoR2B UnitData;
}
///
/// 保存下线时玩家数据
///
public class TemporalityPlayerData
{
public readonly string PlayerUUID;
public List SlotItems = new List();
public List EnvVars = new List();
public TemporalityPlayerData(string uuid)
{
this.PlayerUUID = uuid;
}
}
}