XLSSkillCfgLoader.cs 6.3 KB

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  1. 
  2. using CommonLang;
  3. using CommonLang.IO;
  4. using NPOI.HSSF.UserModel;
  5. using NPOI.SS.UserModel;
  6. using NPOI.XSSF.UserModel;
  7. using System;
  8. using System.IO;
  9. using System.Linq;
  10. using XmdsCommonServer.XLS.Data;
  11. namespace XmdsCommonServer.XLS
  12. {
  13. public class XLSSkillCfgLoader : XLSLoader
  14. {
  15. public const string ACTOR_NAME = "SkillValue";
  16. public const string MONSTER_SKILL = "MonsterSkillValue";
  17. public const string PET_SKILL = "PetSkill";
  18. public const string CARD_SKILL = "CardSkill";
  19. private HashMap<int, XmdsSkillData> SkillDatas = new HashMap<int, XmdsSkillData>();
  20. //boss通用技能随机库
  21. XmdsSkillData [] bossComActiveSkill = null;
  22. XmdsSkillData [] bossComPassiveSkill = null;
  23. public XLSSkillCfgLoader(string path)
  24. {
  25. byte[] data = Resource.LoadData(path);
  26. if (data == null)
  27. {
  28. throw new Exception("Can not read xls file : " + path);
  29. }
  30. using (MemoryStream ms = new MemoryStream(data))
  31. {
  32. IWorkbook Workbook = null;
  33. if (path.Contains(".xlsx"))
  34. {
  35. Workbook = new XSSFWorkbook(ms);
  36. }
  37. else if (path.Contains(".xls"))
  38. {
  39. Workbook = new HSSFWorkbook(ms);
  40. }
  41. for (int si = 0; si < Workbook.NumberOfSheets; si++)
  42. {
  43. ISheet sheet = Workbook.GetSheetAt(si) as ISheet;
  44. if (sheet.SheetName == ACTOR_NAME ||
  45. sheet.SheetName == MONSTER_SKILL ||
  46. sheet.SheetName == PET_SKILL ||
  47. sheet.SheetName == CARD_SKILL)
  48. {
  49. try
  50. {
  51. LoadSheet(sheet);
  52. }
  53. catch (Exception error)
  54. {
  55. throw new Exception(string.Format("XLSSkillCfgLoader 初始化技能配置错误SheetName = {0},Error = {1}",
  56. sheet.SheetName, error.ToString()));
  57. }
  58. }
  59. }
  60. }
  61. log.Info("XLSSkillCfgLoader 初始化技能配置完成.");
  62. }
  63. private void LoadSheet(ISheet sheet)
  64. {
  65. int index = 0;
  66. try
  67. {
  68. HashMap<int, XmdsSkillData> activeSkill = new HashMap<int, XmdsSkillData>();
  69. HashMap<int, XmdsSkillData> passiveSkill = new HashMap<int, XmdsSkillData>();
  70. bool isMonsterSkill = (sheet.SheetName == MONSTER_SKILL);
  71. foreach (XmdsSkillData m in LoadSheet<XmdsSkillData>(sheet))
  72. {
  73. m.Init();
  74. SkillDatas.Add(m.SkillID, m);
  75. index++;
  76. if(isMonsterSkill)
  77. {
  78. if((int)XmdsSkillData.XmdsSkillExtKey.BossComActiveSkill == m.SkillExt)
  79. {
  80. activeSkill.Add(m.SkillID, m);
  81. }
  82. else if ((int)XmdsSkillData.XmdsSkillExtKey.BossComPassiveSkill == m.SkillExt)
  83. {
  84. passiveSkill.Add(m.SkillID, m);
  85. }
  86. }
  87. }
  88. if (isMonsterSkill)
  89. {
  90. bossComActiveSkill = activeSkill.Values.ToArray();
  91. bossComPassiveSkill = passiveSkill.Values.ToArray();
  92. }
  93. }
  94. catch (Exception error)
  95. {
  96. throw new Exception(string.Format("XLSSkillCfgLoader Error : index = {0} Error = {1}", index, error.ToString()));
  97. }
  98. log.Info(string.Format("loadSheet【{0}】Complete", sheet.SheetName));
  99. }
  100. public XmdsSkillData GetSkillData(int skillid)
  101. {
  102. XmdsSkillData ret = null;
  103. SkillDatas.TryGetValue(skillid, out ret);
  104. return ret;
  105. }
  106. //获得boss随机主动技能数
  107. public int GetBossComActiveNum()
  108. {
  109. return this.bossComActiveSkill.Length;
  110. }
  111. //获得boss被动技能数
  112. public int GetBossComPassiveNum()
  113. {
  114. return this.bossComPassiveSkill.Length;
  115. }
  116. //随机获得一个boss主动技能
  117. public XmdsSkillData GetBossRandomActiveSkill(Random random)
  118. {
  119. XmdsSkillData result = null;
  120. try
  121. {
  122. if (this.bossComActiveSkill.Length <= 0)
  123. {
  124. return null;
  125. }
  126. int index = random.Next(this.bossComActiveSkill.Length);
  127. result = this.bossComActiveSkill[index];
  128. }
  129. catch(Exception e)
  130. {
  131. log.Error(string.Format("GetBossRandomActiveSkill catch - ", e));
  132. }
  133. return result;
  134. }
  135. //随机获得一个boss被动技能
  136. public XmdsSkillData GetBossRandomPassiveSkill(Random random, XmdsSkillData[] hasList)
  137. {
  138. XmdsSkillData result = null;
  139. try
  140. {
  141. if (this.bossComPassiveSkill.Length <= 0)
  142. {
  143. return null;
  144. }
  145. int ntestTimes = 10;
  146. while(--ntestTimes >= 0)
  147. {
  148. int index = random.Next(this.bossComPassiveSkill.Length);
  149. result = this.bossComPassiveSkill[index];
  150. foreach(XmdsSkillData temp in hasList)
  151. {
  152. if(temp == null || temp.SkillID != result.SkillID)
  153. {
  154. break;
  155. }
  156. else
  157. {
  158. result = null;
  159. }
  160. }
  161. if (result != null)
  162. {
  163. break;
  164. }
  165. }
  166. }
  167. catch (Exception e)
  168. {
  169. log.Error("GetBossRandomPassiveSkill catch - " + (hasList == null ? "null" : ("序列:" + hasList.Length)) + ", e: " + e);
  170. result = null;
  171. }
  172. return result;
  173. }
  174. }
  175. }