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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.CardSkill
- {
- public class CardSkill_1420000 : CardSkill_XuanWuBase
- {
- /// <summary>
- /// 无伤害。加一个玄武之力的buff(根据球数2/3/4,获得1/2/5层buff,可叠加,上限8层。n秒内下一个青龙技能增加的治疗量每层提高80%,并清除该buff),同时自己有30%/50%/100%概率产生1个青龙球。
- /// </summary>
- private static readonly int ID = 1420000;
- public override int SkillID { get { return ID; } }
- //玄武之力:时间1,叠加层数1,下一青龙治疗量每层提高
- protected static XmdsSkillValue s_ValueSet1;
- //概率产生青龙球
- protected static XmdsSkillValue s_ValueSet2;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_TYPE_ABILITY);
- var bt1 = pack1.mBuffTemplate;
- bt1.IsHarmful = false;
- bt1.LifeTimeMS = s_ValueSet1.GetValue(info.SkillLevel); //固定,大于法术触发时间即可
- pack1.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- }
- public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
- {
- int buffTime = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(1));
- int addLayers = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(2));
- int hudunValue = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(3));
- var bt = player.GetRegistBuff(BuffID_TYPE_ABILITY);
- bt.LifeTimeMS = buffTime;
- player.mUnit.AddBuff(BuffID_TYPE_ABILITY);
- // 下一次强化效果
- CardLayerRule layerRule = new CardLayerRule(BuffID_TYPE_ABILITY, CardLayerType.Layers, BUFF_ABILITY_MAXLAYER);
- NextCardStrengthenInfo data = player.CardModule.AddNextStrengthInfo(CardType.QingLong, CardStrengthenType.Heal, hudunValue, addLayers,
- buffTime, 1, 0, DamageType.None, layerRule);
- if(data != null)
- {
- data.bindBuffID = BuffID_TYPE_ABILITY;
- }
- if (player.RandomPercent(s_ValueSet2.GetValue(skillData.skilLv, sameNums - 1)))
- {
- player.CardModule.AddCard(CommonAI.Data.CardType.QingLong, 1);
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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