Magic_310130.cs 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using CommonLang;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  7. using XmdsCommonServer.XLS.Data;
  8. namespace XmdsCommonSkill.Plugin.Skills.Magic
  9. {
  10. /// <summary>
  11. /// 剑气一层开始,每多一层额外多一个法术(此法术伤害系数为百分比攻击力 以及特效独立)升级提升此法术的伤害)既然0-4依次加1个额外的伤害法术
  12. /// </summary>
  13. public class Magic_310130 : Magic_310120
  14. {
  15. /// 技能ID.
  16. private static int ID = 310130;
  17. public override int SkillID { get { return ID; } }
  18. //多一个法术的伤害id
  19. protected XmdsSkillValue mValueSet4;
  20. protected override void OnSkillDamagePerEvent(BattleParams param)
  21. {
  22. if (param.AtkProp.DamagePerID == 3) //额外段伤害
  23. {
  24. int lvValue = System.Math.Max(1, mLaunchTalentLv);
  25. param.SkillDamagePer = mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3, lvValue);
  26. }
  27. else
  28. {
  29. base.OnSkillDamagePerEvent(param);
  30. }
  31. }
  32. protected override void OnInitConfig()
  33. {
  34. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  35. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  36. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  37. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  38. InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  39. // 扩展配置
  40. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  41. }
  42. }
  43. }