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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 剑气一层开始,每多一层额外多一个法术(此法术伤害系数为百分比攻击力 以及特效独立)升级提升此法术的伤害)既然0-4依次加1个额外的伤害法术
- /// </summary>
- public class Magic_310130 : Magic_310120
- {
- /// 技能ID.
- private static int ID = 310130;
- public override int SkillID { get { return ID; } }
- //多一个法术的伤害id
- protected XmdsSkillValue mValueSet4;
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- if (param.AtkProp.DamagePerID == 3) //额外段伤害
- {
- int lvValue = System.Math.Max(1, mLaunchTalentLv);
- param.SkillDamagePer = mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3, lvValue);
- }
- else
- {
- base.OnSkillDamagePerEvent(param);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- // 扩展配置
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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