Magic_310410.cs 1.3 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  7. using XmdsCommonServer.XLS.Data;
  8. namespace XmdsCommonSkill.Plugin.Skills.Magic
  9. {
  10. /// <summary>
  11. /// 法师4技能 4 - 1(伤害提高)
  12. /// 伤害值:1-砸地,2-法阵,3-法阵消失
  13. /// </summary>
  14. public class Magic_310410 : Magic_310400
  15. {
  16. /// 技能ID.
  17. private static readonly int ID = 310410;
  18. public XmdsSkillValue mValueSet2;
  19. public override int SkillID { get { return ID; } }
  20. protected override void OnSkillDamagePerEvent(BattleParams param)
  21. {
  22. base.OnSkillDamagePerEvent(param);
  23. //只提高下砸伤害
  24. if(param.AtkProp.DamagePerID == 1)
  25. {
  26. param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
  27. }
  28. }
  29. protected override void OnInitConfig()
  30. {
  31. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  32. InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  33. InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  34. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  35. }
  36. }
  37. }