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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师4技能 4 - 1(伤害提高)
- /// 伤害值:1-砸地,2-法阵,3-法阵消失
- /// </summary>
- public class Magic_310410 : Magic_310400
- {
- /// 技能ID.
- private static readonly int ID = 310410;
- public XmdsSkillValue mValueSet2;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- //只提高下砸伤害
- if(param.AtkProp.DamagePerID == 1)
- {
- param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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