Skill_910171.cs 1.5 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using System;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  11. using static CommonAI.Zone.Instance.InstanceUnit;
  12. using static XmdsCommonSkill.Plugin.Buffs.XmdsBuff_SwordShadow;
  13. namespace XmdsCommonSkill.Plugin.Skills.Magic
  14. {
  15. /// <summary>
  16. /// 召唤小怪,小怪附带禁锢技能
  17. /// </summary>
  18. public class Skill_910171 : XmdsSkillBase
  19. {
  20. public static readonly int ID = 910171;
  21. public override int SkillID { get { return ID; } }
  22. private static readonly int Buff_JinGu = (int)XmdsBuffBase.XmdsBuffList.COM_JINGU; // 禁锢
  23. public static XmdsSkillValue mJinGuTime; //锁定玩家时间
  24. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  25. {
  26. //禁锢buf
  27. XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_JinGu);
  28. BuffTemplate bt1 = pack1.mBuffTemplate;
  29. bt1.IsHarmful = true;
  30. bt1.LifeTimeMS = mJinGuTime.GetValue();
  31. pack1.BindTemplateAndDispose();
  32. unit.RegistSendBuff(bt1);
  33. }
  34. protected override void OnSkillDamagePerEvent(BattleParams param)
  35. {
  36. }
  37. protected override void OnInitSkillParam()
  38. {
  39. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  40. InitData(data, out mJinGuTime, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  41. }
  42. }
  43. }