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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using static XmdsCommonSkill.Plugin.Buffs.XmdsBuff_SwordShadow;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 其他技能
- /// </summary>
- public class Other_123456 : XmdsSkillBase
- {
- private static readonly int ID = 123456;
- /// 伤害倍数.
- public static XmdsSkillValue dmgValue;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(dmgValue, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out dmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- }
- }
- }
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