Other_123456.cs 1.3 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using System;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.XLS.Data;
  8. using XmdsCommonSkill.Plugin.Buffs;
  9. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  10. using static CommonAI.Zone.Instance.InstanceUnit;
  11. using static XmdsCommonSkill.Plugin.Buffs.XmdsBuff_SwordShadow;
  12. namespace XmdsCommonSkill.Plugin.Skills.Magic
  13. {
  14. /// <summary>
  15. /// 其他技能
  16. /// </summary>
  17. public class Other_123456 : XmdsSkillBase
  18. {
  19. private static readonly int ID = 123456;
  20. /// 伤害倍数.
  21. public static XmdsSkillValue dmgValue;
  22. public override int SkillID { get { return ID; } }
  23. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  24. {
  25. }
  26. protected override void OnSkillDamagePerEvent(BattleParams param)
  27. {
  28. int ret = CalDamagePer(dmgValue, param.GameSkill.SkillLevel);
  29. param.SkillDamagePer = ret;
  30. }
  31. protected override void OnInitSkillParam()
  32. {
  33. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  34. InitData(data, out dmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  35. }
  36. }
  37. }