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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using static XmdsCommonSkill.Plugin.Buffs.XmdsBuff_SwordShadow;
- using static XmdsCommonSkill.Plugin.Skills.XmdsSummonBase;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 自爆(配置在死亡时。策划自配 新法术技能ID 范围一次性伤害扣除玩家百分比血量,值填表
- /// </summary>
- public class Skill_910160 : XmdsSummonBase_ActiveSkill
- {
- public static readonly int ID = 910160;
- public override int SkillID { get { return ID; } }
- public static XmdsSkillValue deadDmg; //锁定玩家时间
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- base.summonModule.SummonUnit(attacker);
- return 0;
- }
- protected override bool OnSkillFinalDamageModifyEvent(BattleParams param)
- {
- param.HitDamge = CUtils.CastInt(param.Hitter.MirrorProp.MaxHP * XmdsUnitProp.PER * deadDmg.GetValue());
- return true;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = base.InitSummonConfig(SummonType.guardMaster);
- // 独有数据
- InitData(data, out deadDmg, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- }
- }
- }
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