Skill_910180.cs 1.3 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Helper;
  4. using CommonAI.Zone.Instance;
  5. using System;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  9. using XmdsCommonServer.XLS.Data;
  10. using XmdsCommonSkill.Plugin.Buffs;
  11. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  12. using static CommonAI.Zone.Instance.InstanceUnit;
  13. using static XmdsCommonSkill.Plugin.Buffs.XmdsBuff_SwordShadow;
  14. using static XmdsCommonSkill.Plugin.Skills.XmdsSummonBase;
  15. namespace XmdsCommonSkill.Plugin.Skills.Magic
  16. {
  17. /// <summary>
  18. /// ##自杀怪
  19. /// </summary>
  20. public class Skill_910180 : XmdsSummonBase_ActiveSkill
  21. {
  22. public static readonly int ID = 910180;
  23. public override int SkillID { get { return ID; } }
  24. public static XmdsSkillValue mLockPlayerTime; //锁定玩家时间
  25. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  26. {
  27. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
  28. }
  29. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  30. {
  31. base.summonModule.SummonUnit(attacker);
  32. return 0;
  33. }
  34. protected override void OnInitConfig()
  35. {
  36. XmdsSkillData data = base.InitSummonConfig(SummonType.guardMaster);
  37. }
  38. }
  39. }