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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using static XmdsCommonSkill.Plugin.Buffs.XmdsBuff_SwordShadow;
- using static XmdsCommonSkill.Plugin.Skills.XmdsSummonBase;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// ##自杀怪
- /// </summary>
- public class Skill_910180 : XmdsSummonBase_ActiveSkill
- {
- public static readonly int ID = 910180;
- public override int SkillID { get { return ID; } }
- public static XmdsSkillValue mLockPlayerTime; //锁定玩家时间
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- base.summonModule.SummonUnit(attacker);
- return 0;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = base.InitSummonConfig(SummonType.guardMaster);
- }
- }
- }
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