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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师二技能: 2-6 (打中技能冷却时间减少40%)
- /// </summary>
- public class Magic_310260 : Magic_310250
- {
- /// 技能ID.
- public new static readonly int ID = 310260;
- public override int SkillID { get { return ID; } }
- //命中,降低CD比例
- protected XmdsSkillValue mValueSet4;
- private SkillState BindSkill;
- private bool IsFirstHit = true;
-
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
- {
- this.IsFirstHit = true;
- this.BindSkill = skill;
-
- return 0;
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- if(this.IsFirstHit && BindSkill != null)
- {
- this.IsFirstHit = false;
- BindSkill.setTriggerDecreaseTime(mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3), true);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- //扩展
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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