Magic_310530.cs 1.9 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. namespace XmdsCommonSkill.Plugin.Skills.Magic
  9. {
  10. /// <summary>
  11. /// 五技能 5-3(每层剑气提升的幅度增加n%且剑雨结束时额外一个n%攻击力伤害)
  12. /// </summary>
  13. public class Magic_310530 : Magic_310520
  14. {
  15. private static readonly int ID = 310530;
  16. public override int SkillID { get { return ID; } }
  17. //结束爆发伤害
  18. public XmdsSkillValue mValueSet4;
  19. //扩展配置, 每层剑气额外增伤
  20. public XmdsSkillValue mValueSet5;
  21. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  22. {
  23. base.OnInit(info, unit, ref template);
  24. }
  25. protected override void OnSkillDamagePerEvent(BattleParams param)
  26. {
  27. if(param.AtkProp.DamagePerID == 2)
  28. {
  29. param.SkillDamagePer = mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3);
  30. }
  31. else
  32. {
  33. base.OnSkillDamagePerEvent(param);
  34. param.SkillDamagePer += mValueSet5.GetValue(param.GameSkill.TalentSkillLevel3) * base.mLaunchTalentLv;
  35. }
  36. }
  37. protected override void OnInitConfig()
  38. {
  39. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  40. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  41. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  42. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  43. InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  44. // 扩展配置
  45. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  46. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  47. }
  48. }
  49. }