1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 五技能 5-3(每层剑气提升的幅度增加n%且剑雨结束时额外一个n%攻击力伤害)
- /// </summary>
- public class Magic_310530 : Magic_310520
- {
- private static readonly int ID = 310530;
- public override int SkillID { get { return ID; } }
- //结束爆发伤害
- public XmdsSkillValue mValueSet4;
- //扩展配置, 每层剑气额外增伤
- public XmdsSkillValue mValueSet5;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- if(param.AtkProp.DamagePerID == 2)
- {
- param.SkillDamagePer = mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3);
- }
- else
- {
- base.OnSkillDamagePerEvent(param);
- param.SkillDamagePer += mValueSet5.GetValue(param.GameSkill.TalentSkillLevel3) * base.mLaunchTalentLv;
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- // 扩展配置
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
|