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-
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
- /// <summary>
- /// 对身边敌人造成x%物攻伤害并短暂击飞敌人.
- /// </summary>
- public class Monster_10340522 : XmdsSkillBase
- {
- public static int ID = 10340522;
- /// 伤害倍数.
- public static XmdsSkillValue DP_1;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- //protected override void OnskillDamageModifyEvent(BattleParams param)
- //{
- // int ret = GetTargetFormulaValue(param.GameSkill.SkillLevel, DM_1);
- // param.SkillDamageModify = ret;
- //}
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- //该技能有施放条件,默认技能CD最大时间.
- base.OnInit(info, unit, ref template);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- }
- }
- }
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