Monster_10720103.cs 2.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonServer.XLS.Data;
  6. using XmdsCommonSkill.Plugin.Buffs;
  7. namespace XmdsCommonSkill.Plugin.Skills.Monster
  8. {
  9. /// <summary>
  10. /// 火焰先知 - 烈焰焚烧: 以随机敌人为目标,在其脚下释放一团烈焰,
  11. /// 每秒对烈焰范围内的敌人造成x%魔攻伤害和y点额外伤害.
  12. /// </summary>
  13. public class Monster_10720103 : XmdsSkillBase
  14. {
  15. public static int ID = 10720103;
  16. public static XmdsSkillValue DP_1;
  17. /// 点燃BUFFID.
  18. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.DIAN_RAN_TONGYONG;
  19. public override int SkillID { get { return ID; } }
  20. protected override void OnSkillDamagePerEvent(BattleParams param)
  21. {
  22. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  23. param.SkillDamagePer = ret;
  24. }
  25. protected override void OnSkillLogicEvent(BattleParams param)
  26. {
  27. XmdsBuff_Burn buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Burn;
  28. buff.ChangeValue = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  29. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  30. bt.LifeTimeMS = 5000;
  31. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  32. }
  33. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  34. {
  35. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  36. XmdsBuff_Burn buff = (XmdsBuff_Burn)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Burn);
  37. BuffTemplate bt = pack.mBuffTemplate;
  38. bt.IsHarmful = true;
  39. pack.BindTemplateAndDispose();
  40. unit.RegistSendBuff(bt);
  41. }
  42. protected override void OnInitSkillParam()
  43. {
  44. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  45. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  46. }
  47. }
  48. }