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-
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
- /// <summary>
- /// 火焰先知 - 烈焰焚烧: 以随机敌人为目标,在其脚下释放一团烈焰,
- /// 每秒对烈焰范围内的敌人造成x%魔攻伤害和y点额外伤害.
- /// </summary>
- public class Monster_10720103 : XmdsSkillBase
- {
- public static int ID = 10720103;
- public static XmdsSkillValue DP_1;
- /// 点燃BUFFID.
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.DIAN_RAN_TONGYONG;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- XmdsBuff_Burn buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Burn;
- buff.ChangeValue = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = 5000;
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_Burn buff = (XmdsBuff_Burn)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Burn);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- }
- }
- }
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