Monster_602092.cs 1.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Monster
  8. {
  9. /// <summary>
  10. /// 刀刺 随机对一名目标发出刀刺,对一名目标和他周围的单位造成伤害 一个百分比物理伤害和固定物理伤害加成
  11. /// </summary>
  12. class Monster_602092 : XmdsSkillBase
  13. {
  14. public static int ID = 602092;
  15. /// <summary>
  16. /// 伤害倍数.
  17. /// </summary>
  18. public static XmdsSkillValue DP_1;
  19. public override int SkillID
  20. {
  21. get
  22. {
  23. return ID;
  24. }
  25. }
  26. protected override void OnSkillDamagePerEvent(BattleParams param)
  27. {
  28. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  29. param.SkillDamagePer = ret;
  30. }
  31. protected override void OnInitSkillParam()
  32. {
  33. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  34. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  35. }
  36. }
  37. }