Monster_604093.cs 2.0 KB

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  1. using CommonAI.Zone;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Monster
  11. {
  12. /// <summary>
  13. /// 暗影牢笼 白芊姬在一名敌人脚底释放暗影牢笼,短时间没有离开的敌人会受到伤害并被定身 " 一个百分比魔法伤害和固定魔法伤害加成 受到伤害造成定身效果"
  14. /// </summary>
  15. class Monster_604093 : XmdsSkillBase
  16. {
  17. public static int ID = 604093;
  18. public static XmdsSkillValue DP_1;
  19. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ANYINGLAOLONG;
  20. public override int SkillID { get { return ID; } }
  21. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  22. {
  23. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  24. BuffTemplate bt = pack.mBuffTemplate;
  25. bt.IsHarmful = true;
  26. pack.BindTemplateAndDispose();
  27. unit.RegistSendBuff(bt);
  28. }
  29. protected override void OnSkillDamagePerEvent(BattleParams param)
  30. {
  31. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  32. param.SkillDamagePer = ret;
  33. }
  34. protected override void OnSkillLogicEvent(BattleParams param)
  35. {
  36. XmdsBuff_Stun buff = (XmdsBuff_Stun)param.Attacker.GetRegisBuffVirtual(Buff_ID);
  37. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  38. bt.LifeTimeMS = 3000;
  39. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  40. }
  41. protected override void OnInitSkillParam()
  42. {
  43. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  44. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  45. }
  46. }
  47. }