Monster_605052.cs 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. using CommonAI.Zone;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using XmdsCommon.Plugin;
  7. using XmdsCommonServer.Plugin;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Monster
  11. {
  12. /// <summary>
  13. /// 流沙步 对一条直线的敌人造成伤害,并且将其束缚,使用技能后会BOSS会清空仇恨 " 一个百分比物理伤害和固定物理伤害加成 受到伤害造成定身效果 使用技能会清空BOSS自身的仇恨"
  14. /// </summary>
  15. class Monster_605052 : XmdsSkillBase
  16. {
  17. public static int ID = 605052;
  18. public static XmdsSkillValue DP_1;
  19. public static int Buff_1 = 501020;
  20. public override int SkillID { get { return ID; } }
  21. protected override void OnSkillDamagePerEvent(BattleParams param)
  22. {
  23. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  24. param.SkillDamagePer = ret;
  25. }
  26. protected override void OnInitSkillParam()
  27. {
  28. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  29. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  30. }
  31. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  32. {
  33. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  34. BuffTemplate bt = pack.mBuffTemplate;
  35. bt.IsHarmful = true;
  36. pack.BindTemplateAndDispose();
  37. unit.RegistSendBuff(bt);
  38. }
  39. protected override void OnSkillLogicEvent(BattleParams param)
  40. {
  41. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
  42. bt.LifeTimeMS = 5000;
  43. bt.IsHarmful = true;
  44. param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  45. }
  46. }
  47. }