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- using CommonAI.Zone;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
- /// <summary>
- /// 流沙步 对一条直线的敌人造成伤害,并且将其束缚,使用技能后会BOSS会清空仇恨 " 一个百分比物理伤害和固定物理伤害加成 受到伤害造成定身效果 使用技能会清空BOSS自身的仇恨"
- /// </summary>
- class Monster_605052 : XmdsSkillBase
- {
- public static int ID = 605052;
- public static XmdsSkillValue DP_1;
- public static int Buff_1 = 501020;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
- bt.LifeTimeMS = 5000;
- bt.IsHarmful = true;
- param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
- }
- }
- }
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