Monster_6061101.cs 2.8 KB

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  1. 
  2. using XmdsCommonServer.Plugin;
  3. using XmdsCommonServer.XLS.Data;
  4. using XmdsCommonSkill.Plugin.Buffs;
  5. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  6. using CommonAI.Zone;
  7. using XmdsCommon.Plugin;
  8. namespace XmdsCommonSkill.Plugin.Skills.Monster
  9. {
  10. /// <summary>
  11. /// 行刑官(比列) - 撕裂: 攻击一个目标,造成x倍物攻伤害和额外y点物理伤害,
  12. /// 并使目标受伤,在10秒内持续流失生命z,流血效果最多可叠加5层.
  13. /// </summary>
  14. public class Monster_6061101 : XmdsSkillBase
  15. {
  16. public static int ID = 6061101;
  17. public static XmdsSkillValue DP_1;
  18. /// 流血BUFFID.
  19. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.LIU_XUE;
  20. public static XmdsSkillValue BuffDamageHP;
  21. public static XmdsSkillValue BuffMaxLayer;
  22. public override int SkillID { get { return ID; } }
  23. protected override void OnSkillDamagePerEvent(BattleParams param)
  24. {
  25. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  26. param.SkillDamagePer = ret;
  27. }
  28. protected override void OnSkillLogicEvent(BattleParams param)
  29. {
  30. // 流血
  31. XmdsBuff_Bleed buff = param.Attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Bleed;
  32. int bb = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffDamageHP);
  33. buff.ChangeValue = bb / 5;
  34. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  35. bt.LifeTimeMS = 5000;
  36. bt.IsOverlay = true;
  37. bt.MaxOverlay = (byte)GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffMaxLayer);
  38. // 上buff
  39. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  40. }
  41. /// <summary>
  42. /// 初始化.
  43. /// </summary>
  44. /// <param name="info"></param>
  45. /// <param name="unit"></param>
  46. /// <param name="template"></param>
  47. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  48. {
  49. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  50. XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed);
  51. BuffTemplate bt = pack.mBuffTemplate;
  52. bt.IsHarmful = true;
  53. pack.BindTemplateAndDispose();
  54. unit.RegistSendBuff(bt);
  55. }
  56. protected override void OnInitSkillParam()
  57. {
  58. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  59. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  60. InitData(data, out BuffDamageHP, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  61. InitData(data, out BuffMaxLayer, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  62. }
  63. }
  64. }