PetGiveSkill_920020.cs 3.0 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using static CommonAI.Zone.Instance.InstanceUnit;
  9. namespace XmdsCommonSkill.Plugin.Skills.PetSkill
  10. {
  11. /// <summary>
  12. /// 宠物 - 暴击,生命偷取(下次普攻必定暴击,并将该伤害的<$5>%恢复自己等量的生命值,冷却时间<$9>秒)
  13. /// </summary>
  14. public class PetGiveSkill_920020 : PetGiveSkillBase
  15. {
  16. private static readonly int ID = 920020;
  17. public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_CRIT_HPADD;
  18. public static XmdsSkillValue valueSet1; //生命吸取比例
  19. public static XmdsSkillValue valueSet2; //下次持续时间
  20. //人物的技能,释放是,宠物释放的技能特效
  21. private static int BindPetSkillID = 0;
  22. public override int SkillID {get{return ID;}}
  23. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  24. {
  25. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  26. var buff1 = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.NextAttakCrit_AddHP) as XmdsBuff_NextAttackCrit_AddHP;
  27. buff1.addHPPer = valueSet1.GetValue(info.SkillLevel);
  28. buff1.criteRate = 10000;
  29. buff1.excludeSkillID = SkillID;
  30. var bt1 = pack.mBuffTemplate;
  31. bt1.LifeTimeMS = valueSet2.GetValue(info.SkillLevel);
  32. bt1.IsHarmful = false;
  33. pack.BindTemplateAndDispose();
  34. unit.RegistSendBuff(bt1);
  35. unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
  36. }
  37. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  38. {
  39. base.OnSkillDataChange(gs, unit);
  40. var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_NextAttackCrit_AddHP;
  41. buff.addHPPer = valueSet1.GetValue(gs.SkillLevel);
  42. var bt = unit.GetRegistBuff(Buff_ID);
  43. bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel);
  44. }
  45. private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  46. {
  47. launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
  48. //玩家释放技能
  49. base.PlayerLauncherSkillOver(launcher);
  50. return true;
  51. }
  52. protected void initSkillInfo(int skillId, ref int BindPetSkillID)
  53. {
  54. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
  55. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  56. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  57. //初始化人物释放技能时,宠物播放的技能特效
  58. initBindSkill(data, ref BindPetSkillID);;
  59. }
  60. protected override void OnInitSkillParam()
  61. {
  62. initSkillInfo(ID, ref BindPetSkillID);
  63. }
  64. protected override int GetBindSkillID()
  65. {
  66. return BindPetSkillID;
  67. }
  68. }
  69. }