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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 三技能 3- 1(有烧伤buff存在时击中烧伤buff的敌人,会在debuff消失时引爆,造成n%攻击加成伤害,普攻每打中一次使引爆伤害增幅n%,最多叠5次)
- /// </summary>
- public class Warrior_110320 : Warrior_110310
- {
- private static readonly int ID = 110320;
- private static readonly int Buff_ID_2 = (int)XmdsBuffBase.XmdsBuffList.ZHUO_SHAO_ZS_3_2;
- public override int SkillID { get { return ID; } }
- //灼烧伤害, 时间,爆伤害增幅最大次数,每次增幅, 引爆基础伤害
- protected XmdsSkillValue mValueSet3;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_2);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.LifeTimeMS = mValueSet3.GetValue(info.TalentSkillLevel2, 2);
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- unit.RegistOnHitOther(OnHandleHitOther, info);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var bt = unit.GetRegistBuff(Buff_ID_2);
- if(bt != null)
- {
- bt.LifeTimeMS = mValueSet3.GetValue(gs.TalentSkillLevel2, 2);
- }
- }
- private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
- {
- if (hitted.mUnit.GetBuffByIDAndSender(Buff_ID_2, attacker.mUnit.ID) == null)
- {
- XmdsBuff_Brand buff = (XmdsBuff_Brand)attacker.GetRegisBuffVirtual(Buff_ID_2);
- buff.BuffValue = GetBrandDamage(hitted, attacker, source, skill);
- buff.damageDeeps = mValueSet3.GetValue(skill.TalentSkillLevel2, 4);
- buff.breakHitDamage = mValueSet3.GetValue(skill.TalentSkillLevel2, 5);
- buff.maxLayers = mValueSet3.GetValue(skill.TalentSkillLevel2, 3);
- hitted.mUnit.AddBuff(Buff_ID_2, attacker.mUnit);
- }
- return damage;
- }
- protected int GetBrandDamage(XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source, GameSkill skill)
- {
- int baseDamage = CUtils.CastInt(hitted.MirrorProp.MaxHP * XmdsUnitProp.PER * mValueSet3.GetValue(skill.TalentSkillLevel2, 1));
- return XmdsDamageCalculator.GetDamage(baseDamage, attacker, hitted, source);
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- // 基础-减速数值
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- //蓄力技能规则
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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