Warrior_110320.cs 3.4 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  10. using XmdsCommonServer.XLS.Data;
  11. using XmdsCommonSkill.Plugin.Buffs;
  12. namespace XmdsCommonSkill.Plugin.Skills.Warrior
  13. {
  14. /// <summary>
  15. /// 三技能 3- 1(有烧伤buff存在时击中烧伤buff的敌人,会在debuff消失时引爆,造成n%攻击加成伤害,普攻每打中一次使引爆伤害增幅n%,最多叠5次)
  16. /// </summary>
  17. public class Warrior_110320 : Warrior_110310
  18. {
  19. private static readonly int ID = 110320;
  20. private static readonly int Buff_ID_2 = (int)XmdsBuffBase.XmdsBuffList.ZHUO_SHAO_ZS_3_2;
  21. public override int SkillID { get { return ID; } }
  22. //灼烧伤害, 时间,爆伤害增幅最大次数,每次增幅, 引爆基础伤害
  23. protected XmdsSkillValue mValueSet3;
  24. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  25. {
  26. base.OnInit(info, unit, ref template);
  27. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_2);
  28. BuffTemplate bt = pack.mBuffTemplate;
  29. bt.IsHarmful = true;
  30. bt.LifeTimeMS = mValueSet3.GetValue(info.TalentSkillLevel2, 2);
  31. pack.BindTemplateAndDispose();
  32. unit.RegistSendBuff(bt);
  33. unit.RegistOnHitOther(OnHandleHitOther, info);
  34. }
  35. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  36. {
  37. base.OnSkillDataChange(gs, unit);
  38. var bt = unit.GetRegistBuff(Buff_ID_2);
  39. if(bt != null)
  40. {
  41. bt.LifeTimeMS = mValueSet3.GetValue(gs.TalentSkillLevel2, 2);
  42. }
  43. }
  44. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  45. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  46. {
  47. if (hitted.mUnit.GetBuffByIDAndSender(Buff_ID_2, attacker.mUnit.ID) == null)
  48. {
  49. XmdsBuff_Brand buff = (XmdsBuff_Brand)attacker.GetRegisBuffVirtual(Buff_ID_2);
  50. buff.BuffValue = GetBrandDamage(hitted, attacker, source, skill);
  51. buff.damageDeeps = mValueSet3.GetValue(skill.TalentSkillLevel2, 4);
  52. buff.breakHitDamage = mValueSet3.GetValue(skill.TalentSkillLevel2, 5);
  53. buff.maxLayers = mValueSet3.GetValue(skill.TalentSkillLevel2, 3);
  54. hitted.mUnit.AddBuff(Buff_ID_2, attacker.mUnit);
  55. }
  56. return damage;
  57. }
  58. protected int GetBrandDamage(XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source, GameSkill skill)
  59. {
  60. int baseDamage = CUtils.CastInt(hitted.MirrorProp.MaxHP * XmdsUnitProp.PER * mValueSet3.GetValue(skill.TalentSkillLevel2, 1));
  61. return XmdsDamageCalculator.GetDamage(baseDamage, attacker, hitted, source);
  62. }
  63. protected override void OnInitConfig()
  64. {
  65. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  66. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  67. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  68. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  69. // 基础-减速数值
  70. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  71. //蓄力技能规则
  72. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  73. }
  74. }
  75. }