1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 五技能 5-1(聚气期间不获得免伤,聚气的提升系数上升,完整聚气后剑刃风暴伤害提高30%)
- /// </summary>
- public class Warrior_110510 : Warrior_110500
- {
- private static readonly int ID = 110510;
- public override int SkillID { get { return ID; } }
- //完整聚气伤害提升
- protected XmdsSkillValue mValueSet2;
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- if(mAutoLaunch)
- {
- param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mJuQiValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- //扩展配置
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
|