Boss_102.cs 1007 B

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using System;
  8. using XmdsCommon.Plugin;
  9. using XmdsCommonServer.Plugin;
  10. using XmdsCommonServer.XLS.Data;
  11. using XmdsCommonSkill.Plugin.Buffs;
  12. using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
  13. using static CommonAI.Zone.Instance.InstanceUnit;
  14. namespace XmdsCommonSkill.Plugin.Skills.Boss
  15. {
  16. /// <summary>
  17. /// 1-1.5近战普攻
  18. /// </summary>
  19. public class Boss_102 : XmdsSkillBase
  20. {
  21. private static int ID = 102;
  22. public override int SkillID { get { return ID; } }
  23. public static XmdsSkillValue DP_1;
  24. protected override void OnSkillDamagePerEvent(BattleParams param)
  25. {
  26. param.SkillDamagePer = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  27. }
  28. protected override void OnInitSkillParam()
  29. {
  30. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  31. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  32. }
  33. }
  34. }