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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师三技能 3- 4(在原地点留下一个圆形区域,对圆形区域造成持续伤害,出圈消失,区域存在3秒)
- /// </summary>
- public class Magic_310340 : Magic_310300
- {
- /// 技能ID.
- private static int ID = 310340;
- public override int SkillID { get { return ID; } }
- //寒霜区域伤害
- public XmdsSkillValue mValueSet2;
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- //寒霜区域伤害
- if (param.AtkProp.DamagePerID == 2 || param.AtkProp.DamagePerID == 3)
- {
- param.SkillDamagePer = mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
- }
- else
- {
- base.OnSkillDamagePerEvent(param);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
- }
- }
- }
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