Magic_310340.cs 1.5 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using System;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  7. using XmdsCommonServer.XLS.Data;
  8. using XmdsCommonSkill.Plugin.Buffs;
  9. namespace XmdsCommonSkill.Plugin.Skills.Magic
  10. {
  11. /// <summary>
  12. /// 法师三技能 3- 4(在原地点留下一个圆形区域,对圆形区域造成持续伤害,出圈消失,区域存在3秒)
  13. /// </summary>
  14. public class Magic_310340 : Magic_310300
  15. {
  16. /// 技能ID.
  17. private static int ID = 310340;
  18. public override int SkillID { get { return ID; } }
  19. //寒霜区域伤害
  20. public XmdsSkillValue mValueSet2;
  21. protected override void OnSkillDamagePerEvent(BattleParams param)
  22. {
  23. //寒霜区域伤害
  24. if (param.AtkProp.DamagePerID == 2 || param.AtkProp.DamagePerID == 3)
  25. {
  26. param.SkillDamagePer = mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
  27. }
  28. else
  29. {
  30. base.OnSkillDamagePerEvent(param);
  31. }
  32. }
  33. protected override void OnInitConfig()
  34. {
  35. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  36. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  37. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  38. InitData(data, out mValueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
  39. }
  40. }
  41. }