Magic_310460.cs 3.5 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. namespace XmdsCommonSkill.Plugin.Skills.Magic
  9. {
  10. /// <summary>
  11. /// 法师四技能4-5(自身在结界中移动速度提高20%,技能造成伤害提高20%)
  12. /// </summary>
  13. public class Magic_310460 : Magic_310450
  14. {
  15. /// 技能ID.
  16. private static readonly int ID = 310460;
  17. public override int SkillID { get { return ID; } }
  18. private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SkillDamageUp_FS_4_3;
  19. private static readonly int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.SPEED_UP;
  20. public XmdsSkillValue mValueSet4;
  21. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  22. {
  23. base.OnInit(info, unit, ref template);
  24. // Buff1修改
  25. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  26. var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SkillDamageChange) as XmdsBuff_SkillDamageChange;
  27. buff1.BuffChangeValue = mValueSet4.GetValue(info.TalentSkillLevel3, 2);
  28. var bt1 = pack1.mBuffTemplate;
  29. bt1.IsHarmful = false;
  30. bt1.LifeTimeMS = 600; //固定,大于法术触发时间即可
  31. pack1.BindTemplateAndDispose();
  32. unit.RegistSendBuff(bt1);
  33. // Buff2修改
  34. var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
  35. var buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedUp) as XmdsBuff_MoveSpeedUp;
  36. buff2.ChangePercent = mValueSet4.GetValue(info.TalentSkillLevel3, 1);
  37. var bt2 = pack2.mBuffTemplate;
  38. bt2.LifeTimeMS = 600;
  39. bt2.IsHarmful = false;
  40. pack2.BindTemplateAndDispose();
  41. unit.RegistSendBuff(bt2);
  42. this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
  43. }
  44. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  45. {
  46. base.OnSkillDataChange(gs, unit);
  47. var buff1 = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_SkillDamageChange;
  48. buff1.BuffChangeValue = mValueSet4.GetValue(gs.TalentSkillLevel3, 2);
  49. var buff2 = unit.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_MoveSpeedUp;
  50. buff2.ChangePercent = mValueSet4.GetValue(gs.TalentSkillLevel3, 1);
  51. }
  52. private void OnUseFormluaTypeEvent(BattleParams param)
  53. {
  54. if (param.Attacker.IsAllies(param.Hitter))
  55. {
  56. param.UseDamageType = CommonAI.Data.DamageType.None;
  57. }
  58. else
  59. {
  60. param.UseDamageType = CommonAI.Data.DamageType.Damage;
  61. }
  62. }
  63. protected override void OnSkillLogicEvent(BattleParams param)
  64. {
  65. //给自己增加法阵增益效果
  66. if (param.Attacker.IsAllies(param.Hitter))
  67. {
  68. if (param.AtkProp.DamagePerID == 4)
  69. {
  70. param.Attacker.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  71. param.Attacker.mUnit.AddBuff(Buff_ID_1, param.Attacker.mUnit);
  72. }
  73. }
  74. else
  75. {
  76. base.OnSkillLogicEvent(param);
  77. }
  78. }
  79. protected override void OnInitConfig()
  80. {
  81. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  82. InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  83. InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  84. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  85. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  86. InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  87. // 扩展配置
  88. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  89. }
  90. }
  91. }