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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师四技能4-5(自身在结界中移动速度提高20%,技能造成伤害提高20%)
- /// </summary>
- public class Magic_310460 : Magic_310450
- {
- /// 技能ID.
- private static readonly int ID = 310460;
- public override int SkillID { get { return ID; } }
- private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SkillDamageUp_FS_4_3;
- private static readonly int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.SPEED_UP;
- public XmdsSkillValue mValueSet4;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- // Buff1修改
- var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SkillDamageChange) as XmdsBuff_SkillDamageChange;
- buff1.BuffChangeValue = mValueSet4.GetValue(info.TalentSkillLevel3, 2);
- var bt1 = pack1.mBuffTemplate;
- bt1.IsHarmful = false;
- bt1.LifeTimeMS = 600; //固定,大于法术触发时间即可
- pack1.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- // Buff2修改
- var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
- var buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedUp) as XmdsBuff_MoveSpeedUp;
- buff2.ChangePercent = mValueSet4.GetValue(info.TalentSkillLevel3, 1);
- var bt2 = pack2.mBuffTemplate;
- bt2.LifeTimeMS = 600;
- bt2.IsHarmful = false;
- pack2.BindTemplateAndDispose();
- unit.RegistSendBuff(bt2);
- this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var buff1 = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_SkillDamageChange;
- buff1.BuffChangeValue = mValueSet4.GetValue(gs.TalentSkillLevel3, 2);
- var buff2 = unit.GetRegisBuffVirtual(Buff_ID_1) as XmdsBuff_MoveSpeedUp;
- buff2.ChangePercent = mValueSet4.GetValue(gs.TalentSkillLevel3, 1);
- }
- private void OnUseFormluaTypeEvent(BattleParams param)
- {
- if (param.Attacker.IsAllies(param.Hitter))
- {
- param.UseDamageType = CommonAI.Data.DamageType.None;
- }
- else
- {
- param.UseDamageType = CommonAI.Data.DamageType.Damage;
- }
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- //给自己增加法阵增益效果
- if (param.Attacker.IsAllies(param.Hitter))
- {
- if (param.AtkProp.DamagePerID == 4)
- {
- param.Attacker.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- param.Attacker.mUnit.AddBuff(Buff_ID_1, param.Attacker.mUnit);
- }
- }
- else
- {
- base.OnSkillLogicEvent(param);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- // 扩展配置
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- }
- }
- }
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