Magic_310560.cs 3.6 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Magic
  11. {
  12. /// <summary>
  13. /// 五技能 5-5(施放瞬间获得护盾,造成伤害随释放时间逐渐提升)
  14. /// </summary>
  15. public class Magic_310560 : Magic_310550
  16. {
  17. private static readonly int ID = 310560;
  18. private static readonly int Buff_ID_5_6 = (int)XmdsBuffBase.XmdsBuffList.FS_HUDUN_5_6;
  19. //护盾系数
  20. public XmdsSkillValue mValueSet4;
  21. //扩展配置
  22. public XmdsSkillValue mValueSet5;
  23. private long skillLaunchTime = 0;
  24. public override int SkillID { get { return ID; } }
  25. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  26. {
  27. base.OnInit(info, unit, ref template);
  28. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_5_6);
  29. XmdsBuff_Shield_AbsorbDamage buff = (XmdsBuff_Shield_AbsorbDamage)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage);
  30. buff.AbsorbDamageSum = CUtils.CastInt(unit.MirrorProp.MaxHP * XmdsUnitProp.PER * mValueSet4.GetValue(info.TalentSkillLevel3, 1));
  31. BuffTemplate bt = pack.mBuffTemplate;
  32. bt.IsHarmful = false;
  33. bt.LifeTimeMS = mValueSet4.GetValue(info.TalentSkillLevel3, 2);
  34. pack.BindTemplateAndDispose();
  35. unit.RegistSendBuff(bt);
  36. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
  37. }
  38. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  39. {
  40. base.OnSkillDataChange(gs, unit);
  41. var buff = unit.GetRegisBuffVirtual(Buff_ID_5_6) as XmdsBuff_Shield_AbsorbDamage;
  42. buff.AbsorbDamageSum = CUtils.CastInt(unit.MirrorProp.MaxHP * XmdsUnitProp.PER * mValueSet4.GetValue(gs.TalentSkillLevel3, 1));
  43. var bt = unit.GetRegistBuff(Buff_ID_5_6);
  44. bt.LifeTimeMS = mValueSet4.GetValue(gs.TalentSkillLevel3, 2);
  45. }
  46. protected override void OnSkillDamagePerEvent(BattleParams param)
  47. {
  48. base.OnSkillDamagePerEvent(param);
  49. int level = 0;
  50. if (param.Source.FromSpellUnit != null)
  51. {
  52. level = param.Source.FromSpellUnit.GetHitTimes() - 1;
  53. }
  54. else
  55. {
  56. //避免配置错误
  57. level = CUtils.CastInt((CommonLang.CUtils.localTimeMS - this.skillLaunchTime) / base.mHitInterval);
  58. }
  59. if(level > 0)
  60. {
  61. param.SkillDamagePer += level * mValueSet5.GetValue(param.GameSkill.TalentSkillLevel3);
  62. }
  63. //System.Console.WriteLine("层数:" + level + ", 伤害系数:" + param.SkillDamagePer);
  64. }
  65. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState skill)
  66. {
  67. launcher.mUnit.AddBuff(Buff_ID_5_6, launcher.mUnit);
  68. //前4次伤害忽略
  69. this.skillLaunchTime = CommonLang.CUtils.localTimeMS + 4 * base.mHitInterval;
  70. return 0;
  71. }
  72. protected override void OnInitConfig()
  73. {
  74. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  75. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  76. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  77. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  78. InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  79. //扩展配置
  80. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  81. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  82. }
  83. }
  84. }