Monster_10550001.cs 3.4 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using CommonAI.Zone;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  10. namespace XmdsCommonSkill.Plugin.Skills.Monster
  11. {
  12. /// <summary>
  13. /// 魔影蛛 - 自曝: 魔影蛛冲向目标,在碰到目标后发生爆炸,
  14. /// 对目标造成x倍魔攻伤害和额外y点魔法伤害,并在爆炸后5秒内持续造成总计z点魔法伤害.
  15. /// </summary>
  16. public class Monster_10550001 : XmdsSkillBase
  17. {
  18. public static int ID = 10550001;
  19. public static XmdsSkillValue DP_1;
  20. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.CHI_XU_DAMAGE;
  21. public static XmdsSkillValue Buff_Value;
  22. public override int SkillID { get { return ID; } }
  23. protected override void OnSkillDamagePerEvent(BattleParams param)
  24. {
  25. // 伤害敌人.
  26. if (param.AtkProp.DamagePerID == 2)
  27. {
  28. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  29. param.SkillDamagePer = ret;
  30. }
  31. }
  32. protected override void OnSkillLogicEvent(BattleParams param)
  33. {
  34. // 杀死自己.
  35. if (param.AtkProp.DamagePerID == 1)
  36. {
  37. //param.Hitter.mUnit.set_current_hp(0);
  38. param.Attacker.mUnit.kill(param.Attacker.mUnit);
  39. }
  40. // 伤害敌人.
  41. else if (param.AtkProp.DamagePerID == 2)
  42. {
  43. UnitBuff ub = param.Attacker.GetRegisBuffVirtual(Buff_ID);
  44. XmdsBuff_Bleed buff = ub as XmdsBuff_Bleed;
  45. int bb = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
  46. bb = XmdsDamageCalculator.GetDamage(bb, param.Attacker, param.Hitter, param.Source);
  47. buff.ChangeValue = bb / (5);
  48. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  49. bt.LifeTimeMS = 5000;
  50. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  51. }
  52. }
  53. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  54. {
  55. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  56. XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed);
  57. BuffTemplate bt = pack.mBuffTemplate;
  58. bt.IsHarmful = true;
  59. pack.BindTemplateAndDispose();
  60. unit.RegistSendBuff(bt);
  61. }
  62. protected override void OnRegistEvent()
  63. {
  64. this.RegistEvent(EventType.UseFormluaType, RegistEventUseFormluaType);
  65. base.OnRegistEvent();
  66. }
  67. private void RegistEventUseFormluaType(BattleParams param)
  68. {
  69. if (param.AtkProp.DamagePerID == 1)
  70. {
  71. param.UseDamageType = CommonAI.Data.DamageType.None;
  72. }
  73. }
  74. protected override void OnInitSkillParam()
  75. {
  76. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  77. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  78. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  79. }
  80. }
  81. }