Monster_1509002.cs 2.1 KB

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  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonServer.XLS.Data;
  6. using XmdsCommonSkill.Plugin.Buffs;
  7. namespace XmdsCommonSkill.Plugin.Skills.Monster
  8. {
  9. /// <summary>
  10. /// 加摩尔(鱼人守卫) - 破坏打击: 拿着武器对目标进行厚重的一击,造成大量伤害,并降低护甲,持续x秒.
  11. /// </summary>
  12. public class Monster_1509002 : XmdsSkillBase
  13. {
  14. public static int ID = 1509002;
  15. public static XmdsSkillValue DP_1;
  16. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.WU_FANG_DOWN;
  17. public static XmdsSkillValue Buff_Value;
  18. public override int SkillID { get { return ID; } }
  19. protected override void OnSkillDamagePerEvent(BattleParams param)
  20. {
  21. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  22. param.SkillDamagePer = ret;
  23. }
  24. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  25. {
  26. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  27. BuffTemplate bt = pack.mBuffTemplate;
  28. bt.IsHarmful = true;
  29. pack.BindTemplateAndDispose();
  30. unit.RegistSendBuff(bt);
  31. }
  32. protected override void OnSkillLogicEvent(BattleParams param)
  33. {
  34. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_ID);
  35. buff.IsPercent = false;
  36. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  37. buff.CurrentValue = -this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
  38. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  39. bt.LifeTimeMS = 5000;
  40. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  41. }
  42. protected override void OnInitSkillParam()
  43. {
  44. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  45. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  46. InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  47. }
  48. }
  49. }